27 #ifndef vtkOpenGLVertexBufferObjectCache_h 28 #define vtkOpenGLVertexBufferObjectCache_h 30 #include "vtkRenderingOpenGL2Module.h" 62 typedef std::map<vtkDataArray*, vtkOpenGLVertexBufferObject *>
VBOMap;
abstract base class for most VTK objects
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
record modification and/or execution time
manage vertex buffer objects shared within a context
std::map< vtkDataArray *, vtkOpenGLVertexBufferObject * > VBOMap
a simple class to control print indentation
abstract superclass for arrays of numeric data
static vtkObject * New()
Create an object with Debug turned off, modified time initialized to zero, and reference counting on...