VTK
vtkOpenGLPropItem.h
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1 /*=========================================================================
2 
3  Program: Visualization Toolkit
4  Module: vtkOpenGLPropItem.h
5 
6  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
7  All rights reserved.
8  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
9 
10  This software is distributed WITHOUT ANY WARRANTY; without even
11  the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
12  PURPOSE. See the above copyright notice for more information.
13 
14 =========================================================================*/
15 
27 #ifndef vtkOpenGLPropItem_h
28 #define vtkOpenGLPropItem_h
29 
30 #include "vtkRenderingContextOpenGL2Module.h" // For export macro
31 #include "vtkPropItem.h"
32 #include "vtkNew.h" // for vtkNew
33 
34 class vtkCamera;
35 
36 class VTKRENDERINGCONTEXTOPENGL2_EXPORT vtkOpenGLPropItem: public vtkPropItem
37 {
38 public:
39  static vtkOpenGLPropItem *New();
41 
42  bool Paint(vtkContext2D *painter) override;
43 
44 protected:
46  ~vtkOpenGLPropItem() override;
47 
48  // Sync the active vtkCamera with the GL state set by the painter.
49  void UpdateTransforms() override;
50 
51  // Restore the vtkCamera state.
52  void ResetTransforms() override;
53 
54 private:
55  vtkNew<vtkCamera> CameraCache;
56  vtkContext2D *Painter;
57 
58  vtkOpenGLPropItem(const vtkOpenGLPropItem &) = delete;
59  void operator=(const vtkOpenGLPropItem &) = delete;
60 };
61 
62 #endif //vtkOpenGLPropItem_h
Sync Context2D state with vtk camera.
Embed a vtkProp in a vtkContextScene.
Definition: vtkPropItem.h:37
static vtkPropItem * New()
Class for drawing 2D primitives to a graphical context.
Definition: vtkContext2D.h:58
a virtual camera for 3D rendering
Definition: vtkCamera.h:50
Allocate and hold a VTK object.
Definition: vtkNew.h:58