VTK
vtkOBJExporter.h
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1 /*=========================================================================
2 
3  Program: Visualization Toolkit
4  Module: vtkOBJExporter.h
5 
6  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
7  All rights reserved.
8  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
9 
10  This software is distributed WITHOUT ANY WARRANTY; without even
11  the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
12  PURPOSE. See the above copyright notice for more information.
13 
14 =========================================================================*/
31 #ifndef vtkOBJExporter_h
32 #define vtkOBJExporter_h
33 
34 #include "vtkIOExportModule.h" // For export macro
35 #include "vtkExporter.h"
36 
37 class vtkActor;
38 
39 class VTKIOEXPORT_EXPORT vtkOBJExporter : public vtkExporter
40 {
41 public:
42  static vtkOBJExporter *New();
43  vtkTypeMacro(vtkOBJExporter,vtkExporter);
44  void PrintSelf(ostream& os, vtkIndent indent) override;
45 
47 
51  vtkSetStringMacro(FilePrefix);
52  vtkGetStringMacro(FilePrefix);
54 
56 
59  vtkSetStringMacro(OBJFileComment);
60  vtkGetStringMacro(OBJFileComment);
62 
64 
67  vtkSetStringMacro(MTLFileComment);
68  vtkGetStringMacro(MTLFileComment);
70 
71 protected:
73  ~vtkOBJExporter() override;
74 
75  void WriteData() override;
76  void WriteAnActor(vtkActor *anActor, FILE *fpObj, FILE *fpMat, int &id);
77  char *FilePrefix;
80 private:
81  vtkOBJExporter(const vtkOBJExporter&) = delete;
82  void operator=(const vtkOBJExporter&) = delete;
83 };
84 
85 #endif
86 
abstract class to write a scene to a file
Definition: vtkExporter.h:47
represents an object (geometry & properties) in a rendered scene
Definition: vtkActor.h:51
virtual void WriteData()=0
char * OBJFileComment
a simple class to control print indentation
Definition: vtkIndent.h:39
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
char * MTLFileComment
static vtkObject * New()
Create an object with Debug turned off, modified time initialized to zero, and reference counting on...
export a scene into Wavefront format.