VTK
vtkInteractorStyleUnicam.h
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1 /*=========================================================================
2 
3  Program: Visualization Toolkit
4  Module: vtkInteractorStyleUnicam.h
5 
6  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
7  All rights reserved.
8  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
9 
10  This software is distributed WITHOUT ANY WARRANTY; without even
11  the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
12  PURPOSE. See the above copyright notice for more information.
13 
14 =========================================================================*/
15 
16 /*
17  * This work (vtkInteractorStyleUnicam.h) was produced under a grant from
18  * the Department of Energy to Brown University. Neither Brown University
19  * nor the authors assert any copyright with respect to this work and it may
20  * be used, reproduced, and distributed without permission.
21  */
22 
79 #ifndef vtkInteractorStyleUnicam_h
80 #define vtkInteractorStyleUnicam_h
81 
82 #include "vtkInteractionStyleModule.h" // For export macro
83 #include "vtkInteractorStyle.h"
84 
85 class vtkCamera;
87 
88 //
89 // XXX - would have preferred to make these enumerations within the class,
90 // enum { NONE=0, BUTTON_LEFT, BUTTON_MIDDLE, BUTTON_RIGHT };
91 // enum {CAM_INT_ROT, CAM_INT_CHOOSE, CAM_INT_PAN, CAM_INT_DOLLY};
92 // but vtkWrapTcl signaled a "syntax error" when it parsed the 'enum' line.
93 // So, am making them defines which is what the other classes that want
94 // to have constants appear to do.
95 //
96 // buttons pressed
97 #define VTK_UNICAM_NONE 0
98 #define VTK_UNICAM_BUTTON_LEFT 1
99 #define VTK_UNICAM_BUTTON_MIDDLE 2
100 #define VTK_UNICAM_BUTTON_RIGHT 3
101 //
102 // camera modes
103 #define VTK_UNICAM_CAM_INT_ROT 0
104 #define VTK_UNICAM_CAM_INT_CHOOSE 1
105 #define VTK_UNICAM_CAM_INT_PAN 2
106 #define VTK_UNICAM_CAM_INT_DOLLY 3
107 
108 class VTKINTERACTIONSTYLE_EXPORT vtkInteractorStyleUnicam : public vtkInteractorStyle
109 {
110 public:
111  static vtkInteractorStyleUnicam *New();
113  void PrintSelf(ostream& os, vtkIndent indent) override;
114 
115  void SetWorldUpVector(double a[3]) {this->SetWorldUpVector(a[0],a[1],a[2]);}
116  void SetWorldUpVector(double x, double y, double z);
117  vtkGetVectorMacro(WorldUpVector, double, 3);
118 
120 
123  void OnMouseMove() override;
124  void OnLeftButtonDown() override;
125  void OnLeftButtonUp() override;
126  virtual void OnLeftButtonMove();
128 
133  void OnTimer() override;
134 
135 protected:
137  ~vtkInteractorStyleUnicam() override;
138 
140 
141  int ButtonDown; // which button is down
142  double DTime; // time mouse button was pressed
143  double Dist; // distance the mouse has moved since button press
144  double StartPix[2]; // pixel mouse movement started at
145  double LastPos[2]; // normalized position of mouse last frame
146  double LastPix[2]; // pixel position of mouse last frame
147  double DownPt[3]; // 3D point under cursor when mouse button pressed
148  double Center [3]; // center of camera rotation
149 
150  double WorldUpVector[3]; // what the world thinks the 'up' vector is
151 
152  vtkActor *FocusSphere; // geometry for indicating center of rotation
153  int IsDot; // flag-- is the FocusSphere being displayed?
154  vtkRenderer *FocusSphereRenderer; // renderer for 'FocusSphere'
155 
156  int state; // which navigation mode was selected?
157 
158  void ChooseXY( int X, int Y ); // method for choosing type of navigation
159  void RotateXY( int X, int Y ); // method for rotating
160  void DollyXY( int X, int Y ); // method for dollying
161  void PanXY( int X, int Y ); // method for panning
162 
163  // conveinence methods for translating & rotating the camera
164  void MyTranslateCamera(double v[3]);
165  void MyRotateCamera(double cx, double cy, double cz,
166  double ax, double ay, double az,
167  double angle);
168 
169  // Given a 3D point & a vtkCamera, compute the vectors that extend
170  // from the projection of the center of projection to the center of
171  // the right-edge and the center of the top-edge onto the plane
172  // containing the 3D point & with normal parallel to the camera's
173  // projection plane.
174  void GetRightVandUpV(double *p, vtkCamera *cam,
175  double *rightV, double *upV);
176 
177  // takes in pixels, returns normalized window coordinates
178  void NormalizeMouseXY(int X, int Y, double *NX, double *NY);
179 
180  // return the aspect ratio of the current window
181  double WindowAspect();
182 private:
184  void operator=(const vtkInteractorStyleUnicam&) = delete;
185 };
186 
187 #endif // vtkInteractorStyleUnicam_h
188 
189 
190 
virtual void OnLeftButtonDown()
represents an object (geometry & properties) in a rendered scene
Definition: vtkActor.h:51
virtual void OnLeftButtonUp()
static vtkInteractorStyle * New()
This class must be supplied with a vtkRenderWindowInteractor wrapper or parent.
abstract specification for renderers
Definition: vtkRenderer.h:63
vtkWorldPointPicker * InteractionPicker
virtual void OnTimer()
OnTimer calls Rotate, Rotate etc which should be overridden by style subclasses.
a simple class to control print indentation
Definition: vtkIndent.h:39
a virtual camera for 3D rendering
Definition: vtkCamera.h:50
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
provides Unicam navigation style
provide event-driven interface to the rendering window (defines trackball mode)
find world x,y,z corresponding to display x,y,z
virtual void OnMouseMove()
Generic event bindings can be overridden in subclasses.