32 #ifndef vtkIncrementalForceLayout_h 33 #define vtkIncrementalForceLayout_h 35 #include "vtkInfovisLayoutModule.h" 70 vtkSetMacro(Alpha,
float);
71 vtkGetMacro(Alpha,
float);
80 vtkSetMacro(Theta,
float);
81 vtkGetMacro(Theta,
float);
89 vtkSetMacro(Charge,
float);
90 vtkGetMacro(Charge,
float);
97 vtkSetMacro(Strength,
float);
98 vtkGetMacro(Strength,
float);
106 vtkSetMacro(Distance,
float);
107 vtkGetMacro(Distance,
float);
115 vtkSetMacro(Gravity,
float);
116 vtkGetMacro(Gravity,
float);
124 vtkSetMacro(Friction,
float);
125 vtkGetMacro(Friction,
float);
134 { this->GravityPoint =
point; }
136 {
return this->GravityPoint; }
141 void UpdatePositions();
148 class Implementation;
149 Implementation*
Impl;
abstract base class for most VTK objects
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
virtual void SetGravityPoint(const vtkVector2f &point)
Set the gravity point where all vertices will migrate.
Base class for graph data types.
a simple class to control print indentation
virtual vtkVector2f GetGravityPoint()
static vtkObject * New()
Create an object with Debug turned off, modified time initialized to zero, and reference counting on...
incremental force-directed layout.