29 #ifndef vtkImageActorPointPlacer_h 30 #define vtkImageActorPointPlacer_h 32 #include "vtkInteractionWidgetsModule.h" 66 double worldOrient[9] )
override;
75 double refWorldPos[2],
77 double worldOrient[9] )
override;
92 double worldOrient[9])
override;
103 double worldOrient[9])
override;
133 vtkSetVector6Macro( Bounds,
double );
134 vtkGetVector6Macro( Bounds,
double );
157 double SavedBounds[6];
virtual int ComputeWorldPosition(vtkRenderer *ren, double displayPos[2], double worldPos[3], double worldOrient[9])
Given a renderer and a display position in pixel coordinates, compute the world position and orientat...
Converts 2D display positions to world positions such that they lie on an ImageActor.
abstract specification for renderers
a placer that constrains a handle to a finite plane
draw an image in a rendered 3D scene
a simple class to control print indentation
vtkBoundedPlanePointPlacer * Placer
Abstract interface to translate 2D display positions to world coordinates.
vtkImageActor * ImageActor
virtual int UpdateWorldPosition(vtkRenderer *ren, double worldPos[3], double worldOrient[9])
Given a current renderer, world position and orientation, update them according to the constraints of...
virtual void SetWorldTolerance(double)
Set/get the tolerance used when performing computations in world coordinates.
virtual int ValidateWorldPosition(double worldPos[3])
Given a world position check the validity of this position according to the constraints of the placer...
static vtkPointPlacer * New()
Instantiate this class.
virtual int UpdateInternalState()
Called by the representation to give the placer a chance to update itself.
void PrintSelf(ostream &os, vtkIndent indent) override
Standard methods for instances of this class.