33 #ifndef vtkGeoTerrain_h 34 #define vtkGeoTerrain_h 36 #include "vtkGeovisCoreModule.h" 48 #if !defined(VTK_LEGACY_REMOVE) 60 {
return this->GeoSource; }
66 void SaveDatabase(
const char* path,
int depth);
84 vtkSetVector3Macro(Origin,
double);
85 vtkGetVector3Macro(Origin,
double);
93 vtkGetMacro(MaxLevel,
int);
113 virtual void InitializeNodeAnalysis(
vtkRenderer* ren);
143 #endif //VTK_LEGACY_REMOVE abstract base class for most VTK objects
A 3D terrain model for the globe.
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
A multi-resolution geographic data source.
abstract specification for renderers
virtual vtkGeoSource * GetSource()
The source used to obtain geometry patches.
a simple class to control print indentation
vtkGeoTreeNodeCache * Cache
create hierarchies of vtkProp3Ds (transformable props)
boost::graph_traits< vtkGraph * >::vertex_descriptor source(boost::graph_traits< vtkGraph * >::edge_descriptor e, vtkGraph *)
create and manipulate ordered lists of objects
vtkExtractSelectedFrustum * Extractor
Manages a list of vtkGeoTreeNodes.
static vtkObject * New()
Create an object with Debug turned off, modified time initialized to zero, and reference counting on...
Geo interface to a camera.