39 #ifndef vtkConstrained2DLayoutStrategy_h 40 #define vtkConstrained2DLayoutStrategy_h 42 #include "vtkInfovisLayoutModule.h" 66 vtkGetMacro(RandomSeed,
int);
78 vtkSetClampMacro(MaxNumberOfIterations,
int, 0,
VTK_INT_MAX);
79 vtkGetMacro(MaxNumberOfIterations,
int);
90 vtkSetClampMacro(IterationsPerLayout,
int, 0,
VTK_INT_MAX);
91 vtkGetMacro(IterationsPerLayout,
int);
101 vtkSetClampMacro(InitialTemperature,
float, 0.0,
VTK_FLOAT_MAX);
102 vtkGetMacro(InitialTemperature,
float);
115 vtkGetMacro(CoolDownRate,
double);
124 vtkSetMacro(RestDistance,
float);
125 vtkGetMacro(RestDistance,
float);
154 vtkSetStringMacro(InputArrayName);
155 vtkGetStringMacro(InputArrayName);
183 vtkLayoutEdge *EdgeArray;
186 int IterationsPerLayout;
192 char* InputArrayName;
195 void GenerateCircularSplat(
vtkImageData *splat,
int x,
int y);
196 void GenerateGaussianSplat(
vtkImageData *splat,
int x,
int y);
197 void ResolveCoincidentVertices();
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
dynamic, self-adjusting array of float
abstract superclass for all graph layout strategies
int MaxNumberOfIterations
A splatter optimized for splatting single kernels.
a simple class to control print indentation
topologically and geometrically regular array of data
a simple fast 2D graph layout that looks for a 'constraint' array (vtkDoubleArray).
int IsLayoutComplete() override
I'm an iterative layout so this method lets the caller know if I'm done laying out the graph...
static vtkObject * New()
Create an object with Debug turned off, modified time initialized to zero, and reference counting on...
virtual void Initialize()
This method allows the layout strategy to do initialization of data structures or whatever else it mi...
virtual void Layout()=0
This is the layout method where the graph that was set in SetGraph() is laid out. ...