40 #ifndef vtkCellTreeLocator_h 41 #define vtkCellTreeLocator_h 43 #include "vtkFiltersGeneralModule.h" 47 class vtkCellPointTraversal;
71 double* weights )
override;
78 double& t,
double x[3],
double pcoords[3],
100 int IntersectWithLine(
const double p1[3],
const double p2[3],
double tol,
double& t,
double x[3],
101 double pcoords[3],
int &subId)
override 103 return this->Superclass::IntersectWithLine(p1, p2, tol, t, x, pcoords, subId);
112 int IntersectWithLine(
const double p1[3],
const double p2[3],
double tol,
double &t,
double x[3],
113 double pcoords[3],
int &subId,
vtkIdType &cellId)
override;
119 const double p1[3],
const double p2[3],
122 return this->Superclass::IntersectWithLine(p1, p2, points, cellIds);
129 {
return this->Superclass::FindCell(x); }
137 virtual void BuildLocatorInternal();
138 virtual void BuildLocatorIfNeeded();
139 virtual void ForceBuildLocator();
153 friend class vtkCellPointTraversal;
155 friend class vtkCellTreeBuilder;
185 friend class vtkCellPointTraversal;
186 friend class vtkCellTreeBuilder;
189 void MakeNode(
unsigned int left,
unsigned int d,
float b[2] );
190 void SetChildren(
unsigned int left );
192 unsigned int GetLeftChildIndex()
const;
193 unsigned int GetRightChildIndex()
const;
194 unsigned int GetDimension()
const;
195 const float& GetLeftMaxValue()
const;
196 const float& GetRightMinValue()
const;
197 void MakeLeaf(
unsigned int start,
unsigned int size );
199 unsigned int Start()
const;
200 unsigned int Size()
const;
208 bool RayMinMaxT(
const double origin[3],
213 bool RayMinMaxT(
const double bounds[6],
214 const double origin[3],
219 int getDominantAxis(
const double dir[3]);
222 void Classify(
const double origin[3],
233 virtual int IntersectCellInternal(
vtkIdType cell_ID,
const double p1[3],
246 friend class vtkCellPointTraversal;
248 friend class vtkCellTreeBuilder;
std::vector< vtkCellTreeNode > Nodes
virtual void BuildLocator()=0
Build the locator from the input dataset.
virtual void FindCellsWithinBounds(double *bbox, vtkIdList *cells)
Return a list of unique cell ids inside of a given bounding box.
Internal classes made public to allow subclasses to create customized some traversal algorithms...
an abstract base class for locators which find cells
dynamic, self-adjusting array of vtkIdType
concrete dataset represents vertices, lines, polygons, and triangle strips
virtual void FreeSearchStructure()=0
Free the memory required for the spatial data structure.
provides thread-safe access to cells
virtual int IntersectWithLine(const double p1[3], const double p2[3], double tol, double &t, double x[3], double pcoords[3], int &subId)
Return intersection point (if any) of finite line with cells contained in cell locator.
a simple class to control print indentation
virtual vtkIdType FindCell(double x[3])
Returns the Id of the cell containing the point, returns -1 if no cell found.
list of point or cell ids
std::vector< unsigned int > Leaves
vtkIdType FindCell(double x[3]) override
reimplemented from vtkAbstractCellLocator to support bad compilers
This class is the basic building block of the cell tree.
object to represent cell connectivity
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
int IntersectWithLine(const double p1[3], const double p2[3], vtkPoints *points, vtkIdList *cellIds) override
reimplemented from vtkAbstractCellLocator to support bad compilers
static vtkObject * New()
Create an object with Debug turned off, modified time initialized to zero, and reference counting on...
This class implements the data structures, construction algorithms for fast cell location presented i...
int IntersectWithLine(const double p1[3], const double p2[3], double tol, double &t, double x[3], double pcoords[3], int &subId) override
reimplemented from vtkAbstractCellLocator to support bad compilers
virtual void GenerateRepresentation(int level, vtkPolyData *pd)=0
Method to build a representation at a particular level.
represent and manipulate 3D points