37 #include "vtkCommonDataModelModule.h" 67 void SetXMin(
double p[3]);
68 void SetXMin(
double x,
double y,
double z);
69 void GetXMin(
double p[3]);
70 void GetXMin(
double &x,
double &y,
double &z);
73 void SetXMax(
double p[3]);
74 void SetXMax(
double x,
double y,
double z);
75 void GetXMax(
double p[3]);
76 void GetXMax(
double &x,
double &y,
double &z);
78 void SetBounds(
double xMin,
double xMax,
79 double yMin,
double yMax,
80 double zMin,
double zMax);
81 void SetBounds(
const double bounds[6]);
82 void GetBounds(
double &xMin,
double &xMax,
83 double &yMin,
double &yMax,
84 double &zMin,
double &zMax);
85 void GetBounds(
double bounds[6]);
94 void AddBounds(const
double bounds[6]);
105 static
char IntersectBox(
double bounds[6], const
double origin[3],
double dir[3],
106 double coord[3],
double& t);
120 static
int IntersectWithLine(const
double bounds[6],
121 const
double p1[3], const
double p2[3],
122 double &t1,
double &t2,
123 double x1[3],
double x2[3],
124 int &plane1,
int &plane2);
133 static
vtkTypeBool IntersectWithPlane(
double bounds[6],
double origin[3],
147 static
vtkTypeBool IntersectWithPlane(
double bounds[6],
double origin[3],
148 double normal[3],
double xints[18]);
158 vtkBox(const vtkBox&) = delete;
159 void operator=(const vtkBox&) = delete;
164 inline
void vtkBox::SetXMin(
double p[3])
166 this->SetXMin(p[0], p[1], p[2]);
171 this->SetXMax(p[0], p[1], p[2]);
abstract interface for implicit functions
virtual double EvaluateFunction(double x[3])=0
Evaluate function at position x-y-z and return value.
void SetXMax(double p[3])
virtual void EvaluateGradient(double x[3], double g[3])=0
Evaluate function gradient at position x-y-z and pass back vector.
a simple class to control print indentation
#define VTK_SIZEHINT(...)
static vtkObject * New()
Create an object with Debug turned off, modified time initialized to zero, and reference counting on...
implicit function for a bounding box
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
Fast Simple Class for dealing with 3D bounds.