27 #ifndef vtkAssemblyPaths_h 28 #define vtkAssemblyPaths_h 30 #include "vtkRenderingCoreModule.h" abstract superclass for all actors, volumes and annotations
void * vtkCollectionSimpleIterator
abstract base class for most VTK objects
vtkAssemblyPath * GetNextItem()
Get the next path in the list.
vtkTypeUInt32 vtkMTimeType
~vtkAssemblyPaths() override
int IsItemPresent(vtkObject *a)
Search for an object and return location in list.
a list of nodes that form an assembly path
static vtkCollection * New()
Construct with empty list.
virtual vtkMTimeType GetMTime()
Return this object's modified time.
a list of lists of props representing an assembly hierarchy
void RemoveItem(vtkAssemblyPath *p)
Remove a path from the list.
void AddItem(vtkObject *)
Add an object to the bottom of the list.
create and manipulate ordered lists of objects
int IsItemPresent(vtkAssemblyPath *p)
Determine whether a particular path is present.
void RemoveItem(int i)
Remove the i'th item in the list.
void AddItem(vtkAssemblyPath *p)
Add a path to the list.
vtkAssemblyPath * GetNextPath(vtkCollectionSimpleIterator &cookie)
Reentrant safe way to get an object in a collection.
vtkObject * GetNextItemAsObject()
Get the next item in the collection.