VTK
vtkValuePass Member List

This is the complete list of members for vtkValuePass, including all inherited members.

ActiveDrawBuffersvtkOpenGLRenderPassprotected
AddObserver(unsigned long event, vtkCommand *, float priority=0.0f)vtkObject
AddObserver(const char *event, vtkCommand *, float priority=0.0f)vtkObject
AddObserver(unsigned long event, U observer, void(T::*callback)(), float priority=0.0f)vtkObjectinline
AddObserver(unsigned long event, U observer, void(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f)vtkObjectinline
AddObserver(unsigned long event, U observer, bool(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f)vtkObjectinline
BeginMapperRender(vtkMapper *mapper, vtkDataArray *dataArray, vtkProperty *property)vtkValuePassprotected
BeginPass(vtkRenderer *ren)vtkValuePassprotected
BindAttributes(vtkShaderProgram *prog, vtkOpenGLVertexArrayObject *VAO)vtkValuePassprotected
BindUniforms(vtkShaderProgram *prog)vtkValuePassprotected
BreakOnError()vtkObjectstatic
ClearLights(vtkRenderer *renderer)vtkRenderPassprotected
CollectRevisions(ostream &)vtkObjectBaseinlineprotectedvirtual
ColorToValue(unsigned char const *color, double const min, double const scale, double &value)vtkValuePass
DebugvtkObjectprotected
DebugOff()vtkObjectvirtual
DebugOn()vtkObjectvirtual
Delete()vtkObjectBasevirtual
EndMapperRender(vtkMapper *mapper, vtkProperty *property)vtkValuePassprotected
EndPass()vtkValuePassprotected
FastDelete()vtkObjectBasevirtual
FLOATING_POINT enum valuevtkValuePass
GetActiveDrawBuffers()vtkOpenGLRenderPassvirtual
GetClassName() const vtkObjectBase
GetCommand(unsigned long tag)vtkObject
GetDebug()vtkObject
GetFloatImageData(int const format, int const width, int const height, void *data)vtkValuePass
GetFloatImageDataArray(vtkRenderer *ren)vtkValuePass
GetFloatImageExtents()vtkValuePass
GetGlobalWarningDisplay()vtkObjectstatic
GetMTime()vtkObjectvirtual
GetNumberOfRenderedProps()vtkRenderPassvirtual
GetReferenceCount()vtkObjectBaseinline
GetRenderingMode()vtkValuePassvirtual
GetShaderStageMTime() overridevtkValuePassprotectedvirtual
GlobalWarningDisplayOff()vtkObjectinlinestatic
GlobalWarningDisplayOn()vtkObjectinlinestatic
HasObserver(unsigned long event, vtkCommand *)vtkObject
HasObserver(const char *event, vtkCommand *)vtkObject
HasObserver(unsigned long event)vtkObject
HasObserver(const char *event)vtkObject
HasWindowSizeChanged(vtkRenderer *ren)vtkValuePassprotected
ImplFloatvtkValuePassprotected
ImplInvvtkValuePassprotected
InitializeBuffers(vtkRenderer *ren)vtkValuePassprotected
InitializeFBO(vtkRenderer *ren)vtkValuePassprotected
InitializeObjectBase()vtkObjectBase
InternalGrabFocus(vtkCommand *mouseEvents, vtkCommand *keypressEvents=nullptr)vtkObjectprotected
InternalReleaseFocus()vtkObjectprotected
INVERTIBLE_LUT enum valuevtkValuePass
InvokeEvent(unsigned long event, void *callData)vtkObject
InvokeEvent(const char *event, void *callData)vtkObject
InvokeEvent(unsigned long event)vtkObjectinline
InvokeEvent(const char *event)vtkObjectinline
IsA(const char *type)vtkValuePassvirtual
IsFloatingPointModeSupported()vtkValuePass
IsTypeOf(const char *type)vtkValuePassstatic
Mode enum namevtkValuePass
Modified()vtkObjectvirtual
MTimevtkObjectprotected
New()vtkValuePassstatic
NewInstance() const vtkValuePass
NewInstanceInternal() const vtkValuePassprotectedvirtual
NumberOfRenderedPropsvtkRenderPassprotected
vtkObjectBase::operator=(const vtkObjectBase &)vtkObjectBaseinlineprotected
PassStatevtkValuePassprotected
PostRender(const vtkRenderState *s)vtkOpenGLRenderPassprotected
PostReplaceShaderValues(std::string &vertexShader, std::string &geometryShader, std::string &fragmentShader, vtkAbstractMapper *mapper, vtkProp *prop) overridevtkValuePassprotectedvirtual
PreRender(const vtkRenderState *s)vtkOpenGLRenderPassprotected
PreReplaceShaderValues(std::string &vertexShader, std::string &geometryShader, std::string &fragmentShader, vtkAbstractMapper *mapper, vtkProp *prop)vtkOpenGLRenderPassvirtual
Print(ostream &os)vtkObjectBase
PrintHeader(ostream &os, vtkIndent indent)vtkObjectBasevirtual
PrintRevisions(ostream &)vtkObjectBaseinline
PrintSelf(ostream &os, vtkIndent indent) overridevtkValuePassvirtual
PrintTrailer(ostream &os, vtkIndent indent)vtkObjectBasevirtual
ReferenceCountvtkObjectBaseprotected
Register(vtkObjectBase *o)vtkObjectBasevirtual
RegisterInternal(vtkObjectBase *, vtkTypeBool check) overridevtkObjectprotectedvirtual
ReleaseFBO(vtkWindow *win)vtkValuePassprotected
ReleaseGraphicsResources(vtkWindow *win) overridevtkValuePassvirtual
RemoveAllObservers()vtkObject
RemoveObserver(vtkCommand *)vtkObject
RemoveObserver(unsigned long tag)vtkObject
RemoveObservers(unsigned long event, vtkCommand *)vtkObject
RemoveObservers(const char *event, vtkCommand *)vtkObject
RemoveObservers(unsigned long event)vtkObject
RemoveObservers(const char *event)vtkObject
Render(const vtkRenderState *s) overridevtkValuePassvirtual
RenderingModevtkValuePassprotected
RenderOpaqueGeometry(const vtkRenderState *s)vtkValuePassprotected
RenderPasses()vtkOpenGLRenderPassstatic
RenderPieceFinish()vtkValuePassprotected
RenderPieceStart(vtkDataArray *dataArr, vtkMapper *m)vtkValuePassprotected
ReportReferences(vtkGarbageCollector *)vtkObjectBaseprotectedvirtual
SafeDownCast(vtkObjectBase *o)vtkValuePassstatic
SetActiveDrawBuffers(unsigned int)vtkOpenGLRenderPassvirtual
SetDebug(bool debugFlag)vtkObject
SetGlobalWarningDisplay(int val)vtkObjectstatic
SetInputArrayToProcess(int fieldAssociation, const char *name)vtkValuePass
SetInputArrayToProcess(int fieldAssociation, int fieldId)vtkValuePass
SetInputComponentToProcess(int component)vtkValuePass
SetLastRenderingUsedDepthPeeling(vtkRenderer *renderer, bool value)vtkRenderPassprotected
SetReferenceCount(int)vtkObjectBase
SetRenderingMode(int)vtkValuePassvirtual
SetScalarRange(double min, double max)vtkValuePass
SetShaderParameters(vtkShaderProgram *program, vtkAbstractMapper *mapper, vtkProp *prop, vtkOpenGLVertexArrayObject *VAO=nullptr) overridevtkValuePassprotectedvirtual
SubjectHelpervtkObjectprotected
Superclass typedefvtkValuePass
UnRegister(vtkObjectBase *o)vtkObjectBasevirtual
UnRegisterInternal(vtkObjectBase *, vtkTypeBool check) overridevtkObjectprotectedvirtual
UpdateCamera(vtkRenderer *renderer)vtkRenderPassprotected
UpdateGeometry(vtkRenderer *renderer)vtkRenderPassprotected
UpdateLightGeometry(vtkRenderer *renderer)vtkRenderPassprotected
UpdateLights(vtkRenderer *renderer)vtkRenderPassprotected
UpdateShaders(std::string &VSSource, std::string &FSSource)vtkValuePassprotected
vtkBaseTypeMacro(vtkObject, vtkObjectBase)vtkObject
vtkObject()vtkObjectprotected
vtkObjectBase()vtkObjectBaseprotected
vtkObjectBase(const vtkObjectBase &)vtkObjectBaseinlineprotected
vtkOpenGLRenderPass()vtkOpenGLRenderPassprotected
vtkRenderPass()vtkRenderPassprotected
vtkValuePass()vtkValuePassprotected
WeakPointersvtkObjectBaseprotected
~vtkObject() overridevtkObjectprotected
~vtkObjectBase()vtkObjectBaseprotectedvirtual
~vtkOpenGLRenderPass() overridevtkOpenGLRenderPassprotected
~vtkRenderPass() overridevtkRenderPassprotected
~vtkValuePass() overridevtkValuePassprotected