VTK
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public API for surface lic parameters arbitrary geometry. More...
#include <vtkSurfaceLICInterface.h>
Public Types | |
typedef vtkObject | Superclass |
Public Member Functions | |
virtual vtkTypeBool | IsA (const char *type) |
Return 1 if this class is the same type of (or a subclass of) the named class. More... | |
vtkSurfaceLICInterface * | NewInstance () const |
void | PrintSelf (ostream &os, vtkIndent indent) override |
Methods invoked by print to print information about the object including superclasses. More... | |
virtual void | WriteTimerLog (const char *) |
Methods used for parallel benchmarks. More... | |
void | ShallowCopy (vtkSurfaceLICInterface *m) |
Make a shallow copy of this interface. More... | |
virtual void | ReleaseGraphicsResources (vtkWindow *win) |
Release any graphics resources that are being consumed by this mapper. More... | |
bool | CanRenderSurfaceLIC (vtkActor *actor) |
Returns true when rendering LIC is possible. More... | |
void | ValidateContext (vtkRenderer *renderer) |
Look for changes that would trigger stage updates. More... | |
virtual vtkPainterCommunicator * | CreateCommunicator (int) |
Creates a new communicator with/without the calling processes as indicated by the passed in flag, if not 0 the calling process is included in the new communicator. More... | |
void | CreateCommunicator (vtkRenderer *, vtkActor *, vtkDataObject *data) |
Creates a new communicator for internal use based on this rank's visible data. More... | |
vtkPainterCommunicator * | GetCommunicator () |
void | UpdateCommunicator (vtkRenderer *renderer, vtkActor *actor, vtkDataObject *data) |
Called from a mapper, does what is needed to make sure the communicators are ready. More... | |
void | InitializeResources () |
resoucre allocators More... | |
void | PrepareForGeometry () |
void | CompletedGeometry () |
void | GatherVectors () |
void | ApplyLIC () |
void | CombineColorsAndLIC () |
void | CopyToScreen () |
virtual void | GetGlobalMinMax (vtkPainterCommunicator *, float &, float &) |
Get the min/max across all ranks. More... | |
void | SetNumberOfSteps (int val) |
Get/Set the number of integration steps in each direction. More... | |
virtual int | GetNumberOfSteps () |
Get/Set the number of integration steps in each direction. More... | |
void | SetStepSize (double val) |
Get/Set the step size (in pixels). More... | |
virtual double | GetStepSize () |
Get/Set the step size (in pixels). More... | |
void | SetNormalizeVectors (int val) |
Normalize vectors during integration. More... | |
virtual void | NormalizeVectorsOn () |
Normalize vectors during integration. More... | |
virtual void | NormalizeVectorsOff () |
Normalize vectors during integration. More... | |
virtual int | GetNormalizeVectors () |
Normalize vectors during integration. More... | |
void | SetMaskOnSurface (int val) |
When set MaskOnSurface computes |V| for use in the fragment masking tests on the surface. More... | |
virtual void | MaskOnSurfaceOn () |
When set MaskOnSurface computes |V| for use in the fragment masking tests on the surface. More... | |
virtual void | MaskOnSurfaceOff () |
When set MaskOnSurface computes |V| for use in the fragment masking tests on the surface. More... | |
virtual int | GetMaskOnSurface () |
When set MaskOnSurface computes |V| for use in the fragment masking tests on the surface. More... | |
void | SetMaskThreshold (double val) |
The MaskThreshold controls the rendering of fragments in stagnant regions of flow. More... | |
virtual double | GetMaskThreshold () |
The MaskThreshold controls the rendering of fragments in stagnant regions of flow. More... | |
void | SetMaskColor (double *val) |
The MaskColor is used on masked fragments. More... | |
void | SetMaskColor (double r, double g, double b) |
The MaskColor is used on masked fragments. More... | |
virtual double * | GetMaskColor () |
The MaskColor is used on masked fragments. More... | |
virtual void | GetMaskColor (double &, double &, double &) |
The MaskColor is used on masked fragments. More... | |
virtual void | GetMaskColor (double[3]) |
The MaskColor is used on masked fragments. More... | |
void | SetMaskIntensity (double val) |
The MaskIntensity controls the blending of the mask color and the geometry color. More... | |
virtual double | GetMaskIntensity () |
The MaskIntensity controls the blending of the mask color and the geometry color. More... | |
void | SetEnhancedLIC (int val) |
EnhancedLIC mean compute the LIC twice with the second pass using the edge-enhanced result of the first pass as a noise texture. More... | |
virtual int | GetEnhancedLIC () |
EnhancedLIC mean compute the LIC twice with the second pass using the edge-enhanced result of the first pass as a noise texture. More... | |
virtual void | EnhancedLICOn () |
EnhancedLIC mean compute the LIC twice with the second pass using the edge-enhanced result of the first pass as a noise texture. More... | |
virtual void | EnhancedLICOff () |
EnhancedLIC mean compute the LIC twice with the second pass using the edge-enhanced result of the first pass as a noise texture. More... | |
virtual double | GetLowLICContrastEnhancementFactor () |
This feature is used to fine tune the contrast enhancement. More... | |
virtual double | GetHighLICContrastEnhancementFactor () |
This feature is used to fine tune the contrast enhancement. More... | |
void | SetLowLICContrastEnhancementFactor (double val) |
This feature is used to fine tune the contrast enhancement. More... | |
void | SetHighLICContrastEnhancementFactor (double val) |
This feature is used to fine tune the contrast enhancement. More... | |
virtual double | GetLowColorContrastEnhancementFactor () |
This feature is used to fine tune the contrast enhancement. More... | |
virtual double | GetHighColorContrastEnhancementFactor () |
This feature is used to fine tune the contrast enhancement. More... | |
void | SetLowColorContrastEnhancementFactor (double val) |
This feature is used to fine tune the contrast enhancement. More... | |
void | SetHighColorContrastEnhancementFactor (double val) |
This feature is used to fine tune the contrast enhancement. More... | |
void | SetAntiAlias (int val) |
Enable/Disable the anti-aliasing pass. More... | |
virtual void | AntiAliasOn () |
Enable/Disable the anti-aliasing pass. More... | |
virtual void | AntiAliasOff () |
Enable/Disable the anti-aliasing pass. More... | |
virtual int | GetAntiAlias () |
Enable/Disable the anti-aliasing pass. More... | |
void | SetLICIntensity (double val) |
Factor used when blend mode is set to COLOR_MODE_BLEND. More... | |
virtual double | GetLICIntensity () |
Factor used when blend mode is set to COLOR_MODE_BLEND. More... | |
void | SetMapModeBias (double val) |
Factor used when blend mode is set to COLOR_MODE_MAP. More... | |
virtual double | GetMapModeBias () |
Factor used when blend mode is set to COLOR_MODE_MAP. More... | |
void | SetNoiseDataSet (vtkImageData *data) |
Set the data containing a noise array as active scalars. More... | |
vtkImageData * | GetNoiseDataSet () |
Set the data containing a noise array as active scalars. More... | |
void | SetGenerateNoiseTexture (int shouldGenerate) |
Set/Get the noise texture source. More... | |
virtual int | GetGenerateNoiseTexture () |
Set/Get the noise texture source. More... | |
void | SetNoiseTextureSize (int length) |
Set/Get the side length in pixels of the noise texture. More... | |
virtual int | GetNoiseTextureSize () |
Set/Get the side length in pixels of the noise texture. More... | |
void | SetNoiseGrainSize (int val) |
Each noise value will be length^2 pixels in area. More... | |
virtual int | GetNoiseGrainSize () |
Each noise value will be length^2 pixels in area. More... | |
void | SetMinNoiseValue (double val) |
Set/Get the minimum and mximum gray scale values that the generated noise can take on. More... | |
void | SetMaxNoiseValue (double val) |
Set/Get the minimum and mximum gray scale values that the generated noise can take on. More... | |
virtual double | GetMinNoiseValue () |
Set/Get the minimum and mximum gray scale values that the generated noise can take on. More... | |
virtual double | GetMaxNoiseValue () |
Set/Get the minimum and mximum gray scale values that the generated noise can take on. More... | |
void | SetNumberOfNoiseLevels (int val) |
Set/Get the number of discrete values a noise pixel may take on. More... | |
virtual int | GetNumberOfNoiseLevels () |
Set/Get the number of discrete values a noise pixel may take on. More... | |
void | SetImpulseNoiseProbability (double val) |
Control the density of of the noise. More... | |
virtual double | GetImpulseNoiseProbability () |
Control the density of of the noise. More... | |
void | SetImpulseNoiseBackgroundValue (double val) |
The color to use for untouched pixels when impulse noise probability < 1. More... | |
virtual double | GetImpulseNoiseBackgroundValue () |
The color to use for untouched pixels when impulse noise probability < 1. More... | |
void | SetNoiseGeneratorSeed (int val) |
Set/Get the seed value used by the random number generator. More... | |
virtual int | GetNoiseGeneratorSeed () |
Set/Get the seed value used by the random number generator. More... | |
void | SetHasVectors (bool val) |
Does the data have vectors which we require. More... | |
bool | GetHasVectors () |
Does the data have vectors which we require. More... | |
virtual void | SetEnable (int) |
Enable/Disable LIC. More... | |
virtual int | GetEnable () |
Enable/Disable LIC. More... | |
virtual void | EnableOn () |
Enable/Disable LIC. More... | |
virtual void | EnableOff () |
Enable/Disable LIC. More... | |
Public Member Functions inherited from vtkObject | |
vtkBaseTypeMacro (vtkObject, vtkObjectBase) | |
virtual void | DebugOn () |
Turn debugging output on. More... | |
virtual void | DebugOff () |
Turn debugging output off. More... | |
bool | GetDebug () |
Get the value of the debug flag. More... | |
void | SetDebug (bool debugFlag) |
Set the value of the debug flag. More... | |
virtual void | Modified () |
Update the modification time for this object. More... | |
virtual vtkMTimeType | GetMTime () |
Return this object's modified time. More... | |
void | RemoveObserver (unsigned long tag) |
void | RemoveObservers (unsigned long event) |
void | RemoveObservers (const char *event) |
void | RemoveAllObservers () |
vtkTypeBool | HasObserver (unsigned long event) |
vtkTypeBool | HasObserver (const char *event) |
int | InvokeEvent (unsigned long event) |
int | InvokeEvent (const char *event) |
unsigned long | AddObserver (unsigned long event, vtkCommand *, float priority=0.0f) |
Allow people to add/remove/invoke observers (callbacks) to any VTK object. More... | |
unsigned long | AddObserver (const char *event, vtkCommand *, float priority=0.0f) |
Allow people to add/remove/invoke observers (callbacks) to any VTK object. More... | |
vtkCommand * | GetCommand (unsigned long tag) |
Allow people to add/remove/invoke observers (callbacks) to any VTK object. More... | |
void | RemoveObserver (vtkCommand *) |
Allow people to add/remove/invoke observers (callbacks) to any VTK object. More... | |
void | RemoveObservers (unsigned long event, vtkCommand *) |
Allow people to add/remove/invoke observers (callbacks) to any VTK object. More... | |
void | RemoveObservers (const char *event, vtkCommand *) |
Allow people to add/remove/invoke observers (callbacks) to any VTK object. More... | |
vtkTypeBool | HasObserver (unsigned long event, vtkCommand *) |
Allow people to add/remove/invoke observers (callbacks) to any VTK object. More... | |
vtkTypeBool | HasObserver (const char *event, vtkCommand *) |
Allow people to add/remove/invoke observers (callbacks) to any VTK object. More... | |
template<class U , class T > | |
unsigned long | AddObserver (unsigned long event, U observer, void(T::*callback)(), float priority=0.0f) |
Overloads to AddObserver that allow developers to add class member functions as callbacks for events. More... | |
template<class U , class T > | |
unsigned long | AddObserver (unsigned long event, U observer, void(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f) |
Overloads to AddObserver that allow developers to add class member functions as callbacks for events. More... | |
template<class U , class T > | |
unsigned long | AddObserver (unsigned long event, U observer, bool(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f) |
Allow user to set the AbortFlagOn() with the return value of the callback method. More... | |
int | InvokeEvent (unsigned long event, void *callData) |
This method invokes an event and return whether the event was aborted or not. More... | |
int | InvokeEvent (const char *event, void *callData) |
This method invokes an event and return whether the event was aborted or not. More... | |
Public Member Functions inherited from vtkObjectBase | |
const char * | GetClassName () const |
Return the class name as a string. More... | |
virtual void | Delete () |
Delete a VTK object. More... | |
virtual void | FastDelete () |
Delete a reference to this object. More... | |
void | InitializeObjectBase () |
void | Print (ostream &os) |
Print an object to an ostream. More... | |
virtual void | Register (vtkObjectBase *o) |
Increase the reference count (mark as used by another object). More... | |
virtual void | UnRegister (vtkObjectBase *o) |
Decrease the reference count (release by another object). More... | |
int | GetReferenceCount () |
Return the current reference count of this object. More... | |
void | SetReferenceCount (int) |
Sets the reference count. More... | |
void | PrintRevisions (ostream &) |
Legacy. More... | |
virtual void | PrintHeader (ostream &os, vtkIndent indent) |
Methods invoked by print to print information about the object including superclasses. More... | |
virtual void | PrintTrailer (ostream &os, vtkIndent indent) |
Methods invoked by print to print information about the object including superclasses. More... | |
Static Public Member Functions | |
static vtkSurfaceLICInterface * | New () |
static vtkTypeBool | IsTypeOf (const char *type) |
static vtkSurfaceLICInterface * | SafeDownCast (vtkObjectBase *o) |
static bool | IsSupported (vtkRenderWindow *context) |
Returns true if the rendering context supports extensions needed by this painter. More... | |
Static Public Member Functions inherited from vtkObject | |
static vtkObject * | New () |
Create an object with Debug turned off, modified time initialized to zero, and reference counting on. More... | |
static void | BreakOnError () |
This method is called when vtkErrorMacro executes. More... | |
static void | SetGlobalWarningDisplay (int val) |
This is a global flag that controls whether any debug, warning or error messages are displayed. More... | |
static void | GlobalWarningDisplayOn () |
This is a global flag that controls whether any debug, warning or error messages are displayed. More... | |
static void | GlobalWarningDisplayOff () |
This is a global flag that controls whether any debug, warning or error messages are displayed. More... | |
static int | GetGlobalWarningDisplay () |
This is a global flag that controls whether any debug, warning or error messages are displayed. More... | |
Static Public Member Functions inherited from vtkObjectBase | |
static vtkTypeBool | IsTypeOf (const char *name) |
Return 1 if this class type is the same type of (or a subclass of) the named class. More... | |
static vtkObjectBase * | New () |
Create an object with Debug turned off, modified time initialized to zero, and reference counting on. More... | |
Protected Member Functions | |
virtual vtkObjectBase * | NewInstanceInternal () const |
vtkSurfaceLICInterface () | |
~vtkSurfaceLICInterface () override | |
void | UpdateNoiseImage (vtkRenderWindow *renWin) |
Updates the noise texture, downsampling by the requested sample rate. More... | |
virtual bool | NeedToUpdateCommunicator () |
Return false if stage can be skipped. More... | |
bool | NeedToRenderGeometry (vtkRenderer *renderer, vtkActor *actor) |
Return false if stage can be skipped. More... | |
bool | NeedToGatherVectors () |
Return false if stage can be skipped. More... | |
bool | NeedToComputeLIC () |
Return false if stage can be skipped. More... | |
bool | NeedToColorLIC () |
Return false if stage can be skipped. More... | |
void | SetUpdateAll () |
Return false if stage can be skipped. More... | |
Protected Member Functions inherited from vtkObject | |
vtkObject () | |
~vtkObject () override | |
void | RegisterInternal (vtkObjectBase *, vtkTypeBool check) override |
void | UnRegisterInternal (vtkObjectBase *, vtkTypeBool check) override |
void | InternalGrabFocus (vtkCommand *mouseEvents, vtkCommand *keypressEvents=nullptr) |
These methods allow a command to exclusively grab all events. More... | |
void | InternalReleaseFocus () |
These methods allow a command to exclusively grab all events. More... | |
Protected Member Functions inherited from vtkObjectBase | |
vtkObjectBase () | |
virtual | ~vtkObjectBase () |
virtual void | CollectRevisions (ostream &) |
virtual void | ReportReferences (vtkGarbageCollector *) |
vtkObjectBase (const vtkObjectBase &) | |
void | operator= (const vtkObjectBase &) |
public API for surface lic parameters arbitrary geometry.
vtkSurfaceLICInterface performs LIC on the surface of arbitrary geometry. Point vectors are used as the vector field for generating the LIC. The implementation was originallu based on "Image Space Based Visualization on Unsteady Flow on Surfaces" by Laramee, Jobard and Hauser appeared in proceedings of IEEE Visualization '03, pages 131-138.
Internal pipeline:
noise | [ PROJ (GAT) (COMP) LIC2D (SCAT) SHADE (CCE) DEP] | | vectors surface LIC
PROj - prject vectors onto surface GAT - gather data for compositing and guard pixel generation (parallel only) COMP - composite gathered data LIC2D - line intengral convolution, see vtkLineIntegralConvolution2D. SCAT - scatter result (parallel only, not all compositors use it) SHADE - combine LIC and scalar colors CCE - color contrast enhancement (optional) DEP - depth test and copy to back buffer
The result of each stage is cached in a texture so that during interaction a stage may be skipped if the user has not modified its parameters or input data.
The parallel parts of algorithm are implemented in vtkPSurfaceLICInterface. Note that for MPI enabled builds this class will be automatically created by the object factory.
Definition at line 74 of file vtkSurfaceLICInterface.h.
Definition at line 78 of file vtkSurfaceLICInterface.h.
anonymous enum |
Enable/Disable contrast and dynamic range correction stages.
Contrast enhancement can be enabled during LIC computations (See vtkLineINtegralComvolution2D) and after the scalar colors have been combined with the LIC.
The best approach for using this feature is to enable LIC enhancement, and only if the image is to dark or dull enable COLOR enhancement.
Both stages are implemented by a histogram stretching algorithm. During LIC stages the contrast enhancement is applied to gray scale LIC image. During the scalar coloring stage the contrast enhancement is applied to the lightness channel of the color image in HSL color space. The histogram stretching is implemented as follows:
L = (L-m)/(M-m)
where, L is the fragment intensity/lightness, m is the intensity/lightness to map to 0, M is the intensity/lightness to map to 1. The default values of m and M are the min and max taken over all fragments.
This increase the dynamic range and contrast in the LIC'd image, both of which are natuarly attenuated by the convolution process.
Values
ENHANCE_CONTRAST_OFF – don't enhance LIC or scalar colors ENHANCE_CONTRAST_LIC – enhance in LIC high-pass input and output ENHANCE_CONTRAST_COLOR – enhance after scalars are combined with LIC ENHANCE_CONTRAST_BOTH – enhance in LIC stages and after scalar colors
This feature is disabled by default.
Enumerator | |
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ENHANCE_CONTRAST_OFF | |
ENHANCE_CONTRAST_LIC | |
ENHANCE_CONTRAST_COLOR | |
ENHANCE_CONTRAST_BOTH |
Definition at line 216 of file vtkSurfaceLICInterface.h.
anonymous enum |
Set/Get the color mode.
The color mode controls how scalar colors are combined with the LIC in the final image. The BLEND mode combines scalar colors with LIC intensities with proportional blending controlled by the LICIntensity parameter. The MAP mode combines scalar colors with LIC, by multiplication the HSL represntation of color's lightness.
The default is COLOR_MODE_BLEND.
Enumerator | |
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COLOR_MODE_BLEND | |
COLOR_MODE_MAP |
Definition at line 276 of file vtkSurfaceLICInterface.h.
anonymous enum |
Select the statistical distribution of randomly generated noise values.
With uniform noise there is greater control over the range of values in the noise texture. The Default is NOISE_TYPE_GAUSSIAN.
Enumerator | |
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NOISE_TYPE_UNIFORM | |
NOISE_TYPE_GAUSSIAN | |
NOISE_TYPE_PERLIN |
Definition at line 350 of file vtkSurfaceLICInterface.h.
anonymous enum |
Control the screen space decomposition where LIC is computed.
Enumerator | |
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COMPOSITE_INPLACE | |
COMPOSITE_INPLACE_DISJOINT | |
COMPOSITE_BALANCED | |
COMPOSITE_AUTO |
Definition at line 427 of file vtkSurfaceLICInterface.h.
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static |
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Return 1 if this class is the same type of (or a subclass of) the named class.
Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.
Reimplemented from vtkObjectBase.
Reimplemented in vtkPSurfaceLICInterface.
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protectedvirtual |
Reimplemented in vtkPSurfaceLICInterface.
vtkSurfaceLICInterface* vtkSurfaceLICInterface::NewInstance | ( | ) | const |
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Methods invoked by print to print information about the object including superclasses.
Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes.
Reimplemented from vtkObject.
Reimplemented in vtkPSurfaceLICInterface.
void vtkSurfaceLICInterface::SetNumberOfSteps | ( | int | val | ) |
Get/Set the number of integration steps in each direction.
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Get/Set the number of integration steps in each direction.
void vtkSurfaceLICInterface::SetStepSize | ( | double | val | ) |
Get/Set the step size (in pixels).
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Get/Set the step size (in pixels).
void vtkSurfaceLICInterface::SetNormalizeVectors | ( | int | val | ) |
Normalize vectors during integration.
When set(the default) the input vector field is normalized during integration, and each integration occurs over the same arclength. When not set each integration occurs over an arc length proportional to the field magnitude as is customary in traditional numerical methods. See, "Imaging Vector Fields Using Line Integral Convolution" for an axample where normalization is used. See, "Image Space Based Visualization of Unsteady Flow on Surfaces" for an example of where no normalization is used.
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Normalize vectors during integration.
When set(the default) the input vector field is normalized during integration, and each integration occurs over the same arclength. When not set each integration occurs over an arc length proportional to the field magnitude as is customary in traditional numerical methods. See, "Imaging Vector Fields Using Line Integral Convolution" for an axample where normalization is used. See, "Image Space Based Visualization of Unsteady Flow on Surfaces" for an example of where no normalization is used.
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Normalize vectors during integration.
When set(the default) the input vector field is normalized during integration, and each integration occurs over the same arclength. When not set each integration occurs over an arc length proportional to the field magnitude as is customary in traditional numerical methods. See, "Imaging Vector Fields Using Line Integral Convolution" for an axample where normalization is used. See, "Image Space Based Visualization of Unsteady Flow on Surfaces" for an example of where no normalization is used.
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Normalize vectors during integration.
When set(the default) the input vector field is normalized during integration, and each integration occurs over the same arclength. When not set each integration occurs over an arc length proportional to the field magnitude as is customary in traditional numerical methods. See, "Imaging Vector Fields Using Line Integral Convolution" for an axample where normalization is used. See, "Image Space Based Visualization of Unsteady Flow on Surfaces" for an example of where no normalization is used.
void vtkSurfaceLICInterface::SetMaskOnSurface | ( | int | val | ) |
When set MaskOnSurface computes |V| for use in the fragment masking tests on the surface.
When not set the original un-projected un-transformed |V| is used.
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When set MaskOnSurface computes |V| for use in the fragment masking tests on the surface.
When not set the original un-projected un-transformed |V| is used.
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When set MaskOnSurface computes |V| for use in the fragment masking tests on the surface.
When not set the original un-projected un-transformed |V| is used.
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When set MaskOnSurface computes |V| for use in the fragment masking tests on the surface.
When not set the original un-projected un-transformed |V| is used.
void vtkSurfaceLICInterface::SetMaskThreshold | ( | double | val | ) |
The MaskThreshold controls the rendering of fragments in stagnant regions of flow.
// In these regions LIC noise texture will be masked, where |V| < MaskThreshold is satisfied. The masking process blends a the MaskColor with the scalar color of the surface proportional to MaskIntesnsity. See MaskIntensity for more information on the blending algorithm. This blending allows one control over the masking process so that masked fragments may be: highlighted (by setting a unique mask color and mask intensity > 0), made invisible with and without passing the un-convolved noise texture (by setting mask intensity 0), made to blend into the LIC.
MaskThreshold units are in the original vector space. Note that the threshold can be applied to the original vector field or to the surface projected vector field. See MaskOnSurface.
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The MaskThreshold controls the rendering of fragments in stagnant regions of flow.
// In these regions LIC noise texture will be masked, where |V| < MaskThreshold is satisfied. The masking process blends a the MaskColor with the scalar color of the surface proportional to MaskIntesnsity. See MaskIntensity for more information on the blending algorithm. This blending allows one control over the masking process so that masked fragments may be: highlighted (by setting a unique mask color and mask intensity > 0), made invisible with and without passing the un-convolved noise texture (by setting mask intensity 0), made to blend into the LIC.
MaskThreshold units are in the original vector space. Note that the threshold can be applied to the original vector field or to the surface projected vector field. See MaskOnSurface.
void vtkSurfaceLICInterface::SetMaskColor | ( | double * | val | ) |
The MaskColor is used on masked fragments.
The default of (0.5, 0.5, 0.5) makes the masked fragments look similar to the LIC'd fragments. The mask color is applied only when MaskIntensity > 0.
The MaskColor is used on masked fragments.
The default of (0.5, 0.5, 0.5) makes the masked fragments look similar to the LIC'd fragments. The mask color is applied only when MaskIntensity > 0.
Definition at line 153 of file vtkSurfaceLICInterface.h.
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The MaskColor is used on masked fragments.
The default of (0.5, 0.5, 0.5) makes the masked fragments look similar to the LIC'd fragments. The mask color is applied only when MaskIntensity > 0.
The MaskColor is used on masked fragments.
The default of (0.5, 0.5, 0.5) makes the masked fragments look similar to the LIC'd fragments. The mask color is applied only when MaskIntensity > 0.
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The MaskColor is used on masked fragments.
The default of (0.5, 0.5, 0.5) makes the masked fragments look similar to the LIC'd fragments. The mask color is applied only when MaskIntensity > 0.
void vtkSurfaceLICInterface::SetMaskIntensity | ( | double | val | ) |
The MaskIntensity controls the blending of the mask color and the geometry color.
The color of masked fragments is given by:
c = maskColor * maskIntensity + geomColor * (1 - maskIntensity)
The default value of 0.0 results in the geometry color being used.
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The MaskIntensity controls the blending of the mask color and the geometry color.
The color of masked fragments is given by:
c = maskColor * maskIntensity + geomColor * (1 - maskIntensity)
The default value of 0.0 results in the geometry color being used.
void vtkSurfaceLICInterface::SetEnhancedLIC | ( | int | val | ) |
EnhancedLIC mean compute the LIC twice with the second pass using the edge-enhanced result of the first pass as a noise texture.
Edge enhancedment is made by a simple Laplace convolution.
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EnhancedLIC mean compute the LIC twice with the second pass using the edge-enhanced result of the first pass as a noise texture.
Edge enhancedment is made by a simple Laplace convolution.
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virtual |
EnhancedLIC mean compute the LIC twice with the second pass using the edge-enhanced result of the first pass as a noise texture.
Edge enhancedment is made by a simple Laplace convolution.
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virtual |
EnhancedLIC mean compute the LIC twice with the second pass using the edge-enhanced result of the first pass as a noise texture.
Edge enhancedment is made by a simple Laplace convolution.
void vtkSurfaceLICInterface::SetEnhanceContrast | ( | int | val | ) |
Enable/Disable contrast and dynamic range correction stages.
Contrast enhancement can be enabled during LIC computations (See vtkLineINtegralComvolution2D) and after the scalar colors have been combined with the LIC.
The best approach for using this feature is to enable LIC enhancement, and only if the image is to dark or dull enable COLOR enhancement.
Both stages are implemented by a histogram stretching algorithm. During LIC stages the contrast enhancement is applied to gray scale LIC image. During the scalar coloring stage the contrast enhancement is applied to the lightness channel of the color image in HSL color space. The histogram stretching is implemented as follows:
L = (L-m)/(M-m)
where, L is the fragment intensity/lightness, m is the intensity/lightness to map to 0, M is the intensity/lightness to map to 1. The default values of m and M are the min and max taken over all fragments.
This increase the dynamic range and contrast in the LIC'd image, both of which are natuarly attenuated by the convolution process.
Values
ENHANCE_CONTRAST_OFF – don't enhance LIC or scalar colors ENHANCE_CONTRAST_LIC – enhance in LIC high-pass input and output ENHANCE_CONTRAST_COLOR – enhance after scalars are combined with LIC ENHANCE_CONTRAST_BOTH – enhance in LIC stages and after scalar colors
This feature is disabled by default.
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Enable/Disable contrast and dynamic range correction stages.
Contrast enhancement can be enabled during LIC computations (See vtkLineINtegralComvolution2D) and after the scalar colors have been combined with the LIC.
The best approach for using this feature is to enable LIC enhancement, and only if the image is to dark or dull enable COLOR enhancement.
Both stages are implemented by a histogram stretching algorithm. During LIC stages the contrast enhancement is applied to gray scale LIC image. During the scalar coloring stage the contrast enhancement is applied to the lightness channel of the color image in HSL color space. The histogram stretching is implemented as follows:
L = (L-m)/(M-m)
where, L is the fragment intensity/lightness, m is the intensity/lightness to map to 0, M is the intensity/lightness to map to 1. The default values of m and M are the min and max taken over all fragments.
This increase the dynamic range and contrast in the LIC'd image, both of which are natuarly attenuated by the convolution process.
Values
ENHANCE_CONTRAST_OFF – don't enhance LIC or scalar colors ENHANCE_CONTRAST_LIC – enhance in LIC high-pass input and output ENHANCE_CONTRAST_COLOR – enhance after scalars are combined with LIC ENHANCE_CONTRAST_BOTH – enhance in LIC stages and after scalar colors
This feature is disabled by default.
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This feature is used to fine tune the contrast enhancement.
There are two modes AUTOMATIC and MANUAL.In AUTOMATIC mode values are provided indicating the fraction of the range to adjust M and m by, during contrast enahncement histogram stretching. M and m are the intensity/lightness values that map to 1 and 0. (see EnhanceContrast for an explanation of the mapping procedure). m and M are computed using the factors as follows:
m = min(C) + mFactor * (max(C) - min(C)) M = max(C) - MFactor * (max(C) - min(C))
the default values for mFactor and MFactor are 0 which result in m = min(C), M = max(C), taken over the entire image. Modifying mFactor and MFactor above or below zero provide control over the saturation/ de-saturation during contrast enhancement.
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This feature is used to fine tune the contrast enhancement.
There are two modes AUTOMATIC and MANUAL.In AUTOMATIC mode values are provided indicating the fraction of the range to adjust M and m by, during contrast enahncement histogram stretching. M and m are the intensity/lightness values that map to 1 and 0. (see EnhanceContrast for an explanation of the mapping procedure). m and M are computed using the factors as follows:
m = min(C) + mFactor * (max(C) - min(C)) M = max(C) - MFactor * (max(C) - min(C))
the default values for mFactor and MFactor are 0 which result in m = min(C), M = max(C), taken over the entire image. Modifying mFactor and MFactor above or below zero provide control over the saturation/ de-saturation during contrast enhancement.
void vtkSurfaceLICInterface::SetLowLICContrastEnhancementFactor | ( | double | val | ) |
This feature is used to fine tune the contrast enhancement.
There are two modes AUTOMATIC and MANUAL.In AUTOMATIC mode values are provided indicating the fraction of the range to adjust M and m by, during contrast enahncement histogram stretching. M and m are the intensity/lightness values that map to 1 and 0. (see EnhanceContrast for an explanation of the mapping procedure). m and M are computed using the factors as follows:
m = min(C) + mFactor * (max(C) - min(C)) M = max(C) - MFactor * (max(C) - min(C))
the default values for mFactor and MFactor are 0 which result in m = min(C), M = max(C), taken over the entire image. Modifying mFactor and MFactor above or below zero provide control over the saturation/ de-saturation during contrast enhancement.
void vtkSurfaceLICInterface::SetHighLICContrastEnhancementFactor | ( | double | val | ) |
This feature is used to fine tune the contrast enhancement.
There are two modes AUTOMATIC and MANUAL.In AUTOMATIC mode values are provided indicating the fraction of the range to adjust M and m by, during contrast enahncement histogram stretching. M and m are the intensity/lightness values that map to 1 and 0. (see EnhanceContrast for an explanation of the mapping procedure). m and M are computed using the factors as follows:
m = min(C) + mFactor * (max(C) - min(C)) M = max(C) - MFactor * (max(C) - min(C))
the default values for mFactor and MFactor are 0 which result in m = min(C), M = max(C), taken over the entire image. Modifying mFactor and MFactor above or below zero provide control over the saturation/ de-saturation during contrast enhancement.
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This feature is used to fine tune the contrast enhancement.
There are two modes AUTOMATIC and MANUAL.In AUTOMATIC mode values are provided indicating the fraction of the range to adjust M and m by, during contrast enahncement histogram stretching. M and m are the intensity/lightness values that map to 1 and 0. (see EnhanceContrast for an explanation of the mapping procedure). m and M are computed using the factors as follows:
m = min(C) + mFactor * (max(C) - min(C)) M = max(C) - MFactor * (max(C) - min(C))
the default values for mFactor and MFactor are 0 which result in m = min(C), M = max(C), taken over the entire image. Modifying mFactor and MFactor above or below zero provide control over the saturation/ de-saturation during contrast enhancement.
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This feature is used to fine tune the contrast enhancement.
There are two modes AUTOMATIC and MANUAL.In AUTOMATIC mode values are provided indicating the fraction of the range to adjust M and m by, during contrast enahncement histogram stretching. M and m are the intensity/lightness values that map to 1 and 0. (see EnhanceContrast for an explanation of the mapping procedure). m and M are computed using the factors as follows:
m = min(C) + mFactor * (max(C) - min(C)) M = max(C) - MFactor * (max(C) - min(C))
the default values for mFactor and MFactor are 0 which result in m = min(C), M = max(C), taken over the entire image. Modifying mFactor and MFactor above or below zero provide control over the saturation/ de-saturation during contrast enhancement.
void vtkSurfaceLICInterface::SetLowColorContrastEnhancementFactor | ( | double | val | ) |
This feature is used to fine tune the contrast enhancement.
There are two modes AUTOMATIC and MANUAL.In AUTOMATIC mode values are provided indicating the fraction of the range to adjust M and m by, during contrast enahncement histogram stretching. M and m are the intensity/lightness values that map to 1 and 0. (see EnhanceContrast for an explanation of the mapping procedure). m and M are computed using the factors as follows:
m = min(C) + mFactor * (max(C) - min(C)) M = max(C) - MFactor * (max(C) - min(C))
the default values for mFactor and MFactor are 0 which result in m = min(C), M = max(C), taken over the entire image. Modifying mFactor and MFactor above or below zero provide control over the saturation/ de-saturation during contrast enhancement.
void vtkSurfaceLICInterface::SetHighColorContrastEnhancementFactor | ( | double | val | ) |
This feature is used to fine tune the contrast enhancement.
There are two modes AUTOMATIC and MANUAL.In AUTOMATIC mode values are provided indicating the fraction of the range to adjust M and m by, during contrast enahncement histogram stretching. M and m are the intensity/lightness values that map to 1 and 0. (see EnhanceContrast for an explanation of the mapping procedure). m and M are computed using the factors as follows:
m = min(C) + mFactor * (max(C) - min(C)) M = max(C) - MFactor * (max(C) - min(C))
the default values for mFactor and MFactor are 0 which result in m = min(C), M = max(C), taken over the entire image. Modifying mFactor and MFactor above or below zero provide control over the saturation/ de-saturation during contrast enhancement.
void vtkSurfaceLICInterface::SetAntiAlias | ( | int | val | ) |
Enable/Disable the anti-aliasing pass.
This optional pass (disabled by default) can be enabled to reduce jagged patterns in the final LIC image. Values greater than 0 control the number of iterations, 1 is typically sufficient.
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Enable/Disable the anti-aliasing pass.
This optional pass (disabled by default) can be enabled to reduce jagged patterns in the final LIC image. Values greater than 0 control the number of iterations, 1 is typically sufficient.
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Enable/Disable the anti-aliasing pass.
This optional pass (disabled by default) can be enabled to reduce jagged patterns in the final LIC image. Values greater than 0 control the number of iterations, 1 is typically sufficient.
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Enable/Disable the anti-aliasing pass.
This optional pass (disabled by default) can be enabled to reduce jagged patterns in the final LIC image. Values greater than 0 control the number of iterations, 1 is typically sufficient.
void vtkSurfaceLICInterface::SetColorMode | ( | int | val | ) |
Set/Get the color mode.
The color mode controls how scalar colors are combined with the LIC in the final image. The BLEND mode combines scalar colors with LIC intensities with proportional blending controlled by the LICIntensity parameter. The MAP mode combines scalar colors with LIC, by multiplication the HSL represntation of color's lightness.
The default is COLOR_MODE_BLEND.
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Set/Get the color mode.
The color mode controls how scalar colors are combined with the LIC in the final image. The BLEND mode combines scalar colors with LIC intensities with proportional blending controlled by the LICIntensity parameter. The MAP mode combines scalar colors with LIC, by multiplication the HSL represntation of color's lightness.
The default is COLOR_MODE_BLEND.
void vtkSurfaceLICInterface::SetLICIntensity | ( | double | val | ) |
Factor used when blend mode is set to COLOR_MODE_BLEND.
This controls the contribution of the LIC in the final output image as follows:
c = LIC * LICIntensity + scalar * (1 - LICIntensity);
0.0 produces same result as disabling LIC altogether, while 1.0 implies show LIC result alone.
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Factor used when blend mode is set to COLOR_MODE_BLEND.
This controls the contribution of the LIC in the final output image as follows:
c = LIC * LICIntensity + scalar * (1 - LICIntensity);
0.0 produces same result as disabling LIC altogether, while 1.0 implies show LIC result alone.
void vtkSurfaceLICInterface::SetMapModeBias | ( | double | val | ) |
Factor used when blend mode is set to COLOR_MODE_MAP.
This adds a bias to the LIC image. The purpose of this is to adjust the brightness when a brighter image is desired. The default of 0.0 results in no change. Values gretaer than 0.0 will brighten the image while values less than 0.0 darken the image.
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Factor used when blend mode is set to COLOR_MODE_MAP.
This adds a bias to the LIC image. The purpose of this is to adjust the brightness when a brighter image is desired. The default of 0.0 results in no change. Values gretaer than 0.0 will brighten the image while values less than 0.0 darken the image.
void vtkSurfaceLICInterface::SetNoiseDataSet | ( | vtkImageData * | data | ) |
Set the data containing a noise array as active scalars.
Active scalars array will be converted into a texture for use as noise in the LIC process. Noise datasets are expected to be gray scale.
vtkImageData* vtkSurfaceLICInterface::GetNoiseDataSet | ( | ) |
Set the data containing a noise array as active scalars.
Active scalars array will be converted into a texture for use as noise in the LIC process. Noise datasets are expected to be gray scale.
void vtkSurfaceLICInterface::SetGenerateNoiseTexture | ( | int | shouldGenerate | ) |
Set/Get the noise texture source.
When not set the default 200x200 white noise texture is used (see VTKData/Data/Data/noise.png). When set a noise texture is generated based on the following parameters:
NoiseType - select noise type. Gaussian, Uniform, etc NoiseTextureSize - number of pixels in square noise texture(side) NoiseGrainSize - number of pixels each noise value spans(side) MinNoiseValue - minimum noise color >=0 && < MaxNoiseValue MaxNoiseValue - maximum noise color <=1 ** > MinNoiseValue NumberOfNoiseLevels - number of discrete noise colors ImpulseNoiseProbability - impulse noise is generated when < 1 ImpulseNoiseBackgroundValue - the background color for untouched pixels NoiseGeneratorSeed - seed the random number generators
Changing the noise texture gives one greater control over the look of the final image. The default is 0 which results in the use of a static 200x200 Gaussian noise texture. See VTKData/Data/Data/noise.png.
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Set/Get the noise texture source.
When not set the default 200x200 white noise texture is used (see VTKData/Data/Data/noise.png). When set a noise texture is generated based on the following parameters:
NoiseType - select noise type. Gaussian, Uniform, etc NoiseTextureSize - number of pixels in square noise texture(side) NoiseGrainSize - number of pixels each noise value spans(side) MinNoiseValue - minimum noise color >=0 && < MaxNoiseValue MaxNoiseValue - maximum noise color <=1 ** > MinNoiseValue NumberOfNoiseLevels - number of discrete noise colors ImpulseNoiseProbability - impulse noise is generated when < 1 ImpulseNoiseBackgroundValue - the background color for untouched pixels NoiseGeneratorSeed - seed the random number generators
Changing the noise texture gives one greater control over the look of the final image. The default is 0 which results in the use of a static 200x200 Gaussian noise texture. See VTKData/Data/Data/noise.png.
void vtkSurfaceLICInterface::SetNoiseType | ( | int | type | ) |
Select the statistical distribution of randomly generated noise values.
With uniform noise there is greater control over the range of values in the noise texture. The Default is NOISE_TYPE_GAUSSIAN.
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Select the statistical distribution of randomly generated noise values.
With uniform noise there is greater control over the range of values in the noise texture. The Default is NOISE_TYPE_GAUSSIAN.
void vtkSurfaceLICInterface::SetNoiseTextureSize | ( | int | length | ) |
Set/Get the side length in pixels of the noise texture.
The texture will be length^2 pixels in area.
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Set/Get the side length in pixels of the noise texture.
The texture will be length^2 pixels in area.
void vtkSurfaceLICInterface::SetNoiseGrainSize | ( | int | val | ) |
Each noise value will be length^2 pixels in area.
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Each noise value will be length^2 pixels in area.
void vtkSurfaceLICInterface::SetMinNoiseValue | ( | double | val | ) |
Set/Get the minimum and mximum gray scale values that the generated noise can take on.
The generated noise will be in the range of MinNoiseValue to MaxNoiseValue. Values are clamped within 0 to 1. MinNoiseValue must be less than MaxNoiseValue.
void vtkSurfaceLICInterface::SetMaxNoiseValue | ( | double | val | ) |
Set/Get the minimum and mximum gray scale values that the generated noise can take on.
The generated noise will be in the range of MinNoiseValue to MaxNoiseValue. Values are clamped within 0 to 1. MinNoiseValue must be less than MaxNoiseValue.
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Set/Get the minimum and mximum gray scale values that the generated noise can take on.
The generated noise will be in the range of MinNoiseValue to MaxNoiseValue. Values are clamped within 0 to 1. MinNoiseValue must be less than MaxNoiseValue.
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Set/Get the minimum and mximum gray scale values that the generated noise can take on.
The generated noise will be in the range of MinNoiseValue to MaxNoiseValue. Values are clamped within 0 to 1. MinNoiseValue must be less than MaxNoiseValue.
void vtkSurfaceLICInterface::SetNumberOfNoiseLevels | ( | int | val | ) |
Set/Get the number of discrete values a noise pixel may take on.
Default 1024.
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Set/Get the number of discrete values a noise pixel may take on.
Default 1024.
void vtkSurfaceLICInterface::SetImpulseNoiseProbability | ( | double | val | ) |
Control the density of of the noise.
A value of 1.0 produces uniform random noise while values < 1.0 produce impulse noise with the given probability.
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Control the density of of the noise.
A value of 1.0 produces uniform random noise while values < 1.0 produce impulse noise with the given probability.
void vtkSurfaceLICInterface::SetImpulseNoiseBackgroundValue | ( | double | val | ) |
The color to use for untouched pixels when impulse noise probability < 1.
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The color to use for untouched pixels when impulse noise probability < 1.
void vtkSurfaceLICInterface::SetNoiseGeneratorSeed | ( | int | val | ) |
Set/Get the seed value used by the random number generator.
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Set/Get the seed value used by the random number generator.
void vtkSurfaceLICInterface::SetCompositeStrategy | ( | int | val | ) |
Control the screen space decomposition where LIC is computed.
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Control the screen space decomposition where LIC is computed.
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Returns true if the rendering context supports extensions needed by this painter.
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Methods used for parallel benchmarks.
Use cmake to define vtkSurfaceLICMapperTIME to enable benchmarks. During each update timing information is stored, it can be written to disk by calling WriteLog.
Reimplemented in vtkPSurfaceLICInterface.
Definition at line 449 of file vtkSurfaceLICInterface.h.
void vtkSurfaceLICInterface::ShallowCopy | ( | vtkSurfaceLICInterface * | m | ) |
Make a shallow copy of this interface.
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Release any graphics resources that are being consumed by this mapper.
The parameter window could be used to determine which graphic resources to release. In this case, releases the display lists.
bool vtkSurfaceLICInterface::CanRenderSurfaceLIC | ( | vtkActor * | actor | ) |
Returns true when rendering LIC is possible.
void vtkSurfaceLICInterface::ValidateContext | ( | vtkRenderer * | renderer | ) |
Look for changes that would trigger stage updates.
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Creates a new communicator with/without the calling processes as indicated by the passed in flag, if not 0 the calling process is included in the new communicator.
In parallel this call is mpi collective on the world communicator. In serial this is a no-op.
Reimplemented in vtkPSurfaceLICInterface.
void vtkSurfaceLICInterface::CreateCommunicator | ( | vtkRenderer * | , |
vtkActor * | , | ||
vtkDataObject * | data | ||
) |
Creates a new communicator for internal use based on this rank's visible data.
vtkPainterCommunicator* vtkSurfaceLICInterface::GetCommunicator | ( | ) |
void vtkSurfaceLICInterface::UpdateCommunicator | ( | vtkRenderer * | renderer, |
vtkActor * | actor, | ||
vtkDataObject * | data | ||
) |
Called from a mapper, does what is needed to make sure the communicators are ready.
void vtkSurfaceLICInterface::SetHasVectors | ( | bool | val | ) |
Does the data have vectors which we require.
bool vtkSurfaceLICInterface::GetHasVectors | ( | ) |
Does the data have vectors which we require.
void vtkSurfaceLICInterface::InitializeResources | ( | ) |
resoucre allocators
void vtkSurfaceLICInterface::PrepareForGeometry | ( | ) |
void vtkSurfaceLICInterface::CompletedGeometry | ( | ) |
void vtkSurfaceLICInterface::GatherVectors | ( | ) |
void vtkSurfaceLICInterface::ApplyLIC | ( | ) |
void vtkSurfaceLICInterface::CombineColorsAndLIC | ( | ) |
void vtkSurfaceLICInterface::CopyToScreen | ( | ) |
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Get the min/max across all ranks.
min/max are in/out. In serial operation this is a no-op, in parallel it is a global collective reduction.
Reimplemented in vtkPSurfaceLICInterface.
Definition at line 521 of file vtkSurfaceLICInterface.h.
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Enable/Disable LIC.
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Enable/Disable LIC.
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Enable/Disable LIC.
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Enable/Disable LIC.
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Updates the noise texture, downsampling by the requested sample rate.
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Return false if stage can be skipped.
Reimplemented in vtkPSurfaceLICInterface.
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Return false if stage can be skipped.
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Return false if stage can be skipped.
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Return false if stage can be skipped.
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Return false if stage can be skipped.
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Return false if stage can be skipped.
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Definition at line 553 of file vtkSurfaceLICInterface.h.
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Definition at line 556 of file vtkSurfaceLICInterface.h.
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Definition at line 557 of file vtkSurfaceLICInterface.h.
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Definition at line 558 of file vtkSurfaceLICInterface.h.
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Definition at line 560 of file vtkSurfaceLICInterface.h.
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Definition at line 561 of file vtkSurfaceLICInterface.h.
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Definition at line 562 of file vtkSurfaceLICInterface.h.
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Definition at line 563 of file vtkSurfaceLICInterface.h.
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Definition at line 564 of file vtkSurfaceLICInterface.h.
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Definition at line 565 of file vtkSurfaceLICInterface.h.
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Definition at line 566 of file vtkSurfaceLICInterface.h.
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Definition at line 568 of file vtkSurfaceLICInterface.h.
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Definition at line 569 of file vtkSurfaceLICInterface.h.
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Definition at line 570 of file vtkSurfaceLICInterface.h.
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Definition at line 571 of file vtkSurfaceLICInterface.h.
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Definition at line 573 of file vtkSurfaceLICInterface.h.
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Definition at line 574 of file vtkSurfaceLICInterface.h.
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Definition at line 575 of file vtkSurfaceLICInterface.h.
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Definition at line 577 of file vtkSurfaceLICInterface.h.
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Definition at line 578 of file vtkSurfaceLICInterface.h.
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Definition at line 579 of file vtkSurfaceLICInterface.h.
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Definition at line 580 of file vtkSurfaceLICInterface.h.
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Definition at line 581 of file vtkSurfaceLICInterface.h.
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Definition at line 582 of file vtkSurfaceLICInterface.h.
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Definition at line 583 of file vtkSurfaceLICInterface.h.
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Definition at line 584 of file vtkSurfaceLICInterface.h.
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Definition at line 585 of file vtkSurfaceLICInterface.h.
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Definition at line 586 of file vtkSurfaceLICInterface.h.
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Definition at line 588 of file vtkSurfaceLICInterface.h.
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Definition at line 589 of file vtkSurfaceLICInterface.h.
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Definition at line 591 of file vtkSurfaceLICInterface.h.
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Definition at line 594 of file vtkSurfaceLICInterface.h.
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Definition at line 595 of file vtkSurfaceLICInterface.h.