VTK
vtkShadowMapBakerPass Member List

This is the complete list of members for vtkShadowMapBakerPass, including all inherited members.

ActiveDrawBuffersvtkOpenGLRenderPassprotected
AddObserver(unsigned long event, vtkCommand *, float priority=0.0f)vtkObject
AddObserver(const char *event, vtkCommand *, float priority=0.0f)vtkObject
AddObserver(unsigned long event, U observer, void(T::*callback)(), float priority=0.0f)vtkObjectinline
AddObserver(unsigned long event, U observer, void(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f)vtkObjectinline
AddObserver(unsigned long event, U observer, bool(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f)vtkObjectinline
BoxNearFar(double *bb, double *pt, double *dir, double &mNear, double &mFar)vtkShadowMapBakerPassprotected
BreakOnError()vtkObjectstatic
BuildCameraLight(vtkLight *light, double *boundingBox, vtkCamera *lcamera)vtkShadowMapBakerPassprotected
CheckSupport(vtkOpenGLRenderWindow *w)vtkShadowMapBakerPassprotected
ClearLights(vtkRenderer *renderer)vtkRenderPassprotected
CollectRevisions(ostream &)vtkObjectBaseinlineprotectedvirtual
CompositeZPassvtkShadowMapBakerPassprotected
CurrentLightIndexvtkShadowMapBakerPassprotected
DebugvtkObjectprotected
DebugOff()vtkObjectvirtual
DebugOn()vtkObjectvirtual
Delete()vtkObjectBasevirtual
FastDelete()vtkObjectBasevirtual
FrameBufferObjectvtkShadowMapBakerPassprotected
GetActiveDrawBuffers()vtkOpenGLRenderPassvirtual
GetClassName() const vtkObjectBase
GetCommand(unsigned long tag)vtkObject
GetCompositeZPass()vtkShadowMapBakerPassvirtual
GetDebug()vtkObject
GetGlobalWarningDisplay()vtkObjectstatic
GetHasShadows()vtkShadowMapBakerPass
GetLightCameras()vtkShadowMapBakerPass
GetMTime()vtkObjectvirtual
GetNeedUpdate()vtkShadowMapBakerPass
GetNumberOfRenderedProps()vtkRenderPassvirtual
GetOpaqueSequence()vtkShadowMapBakerPassvirtual
GetReferenceCount()vtkObjectBaseinline
GetResolution()vtkShadowMapBakerPassvirtual
GetShaderStageMTime()vtkOpenGLRenderPassvirtual
GetShadowMaps()vtkShadowMapBakerPass
GlobalWarningDisplayOff()vtkObjectinlinestatic
GlobalWarningDisplayOn()vtkObjectinlinestatic
HasObserver(unsigned long event, vtkCommand *)vtkObject
HasObserver(const char *event, vtkCommand *)vtkObject
HasObserver(unsigned long event)vtkObject
HasObserver(const char *event)vtkObject
HasShadowsvtkShadowMapBakerPassprotected
InitializeObjectBase()vtkObjectBase
InternalGrabFocus(vtkCommand *mouseEvents, vtkCommand *keypressEvents=nullptr)vtkObjectprotected
InternalReleaseFocus()vtkObjectprotected
InvokeEvent(unsigned long event, void *callData)vtkObject
InvokeEvent(const char *event, void *callData)vtkObject
InvokeEvent(unsigned long event)vtkObjectinline
InvokeEvent(const char *event)vtkObjectinline
IsA(const char *type)vtkShadowMapBakerPassvirtual
IsTypeOf(const char *type)vtkShadowMapBakerPassstatic
LastRenderTimevtkShadowMapBakerPassprotected
LightCamerasvtkShadowMapBakerPassprotected
LightCreatesShadow(vtkLight *l)vtkShadowMapBakerPass
Modified()vtkObjectvirtual
MTimevtkObjectprotected
NeedUpdatevtkShadowMapBakerPassprotected
New()vtkShadowMapBakerPassstatic
NewInstance() const vtkShadowMapBakerPass
NewInstanceInternal() const vtkShadowMapBakerPassprotectedvirtual
NumberOfRenderedPropsvtkRenderPassprotected
OpaqueSequencevtkShadowMapBakerPassprotected
vtkObjectBase::operator=(const vtkObjectBase &)vtkObjectBaseinlineprotected
PointNearFar(double *v, double *pt, double *dir, double &mNear, double &mFar, bool initialized)vtkShadowMapBakerPassprotected
PostRender(const vtkRenderState *s)vtkOpenGLRenderPassprotected
PostReplaceShaderValues(std::string &vertexShader, std::string &geometryShader, std::string &fragmentShader, vtkAbstractMapper *mapper, vtkProp *prop)vtkOpenGLRenderPassvirtual
PreRender(const vtkRenderState *s)vtkOpenGLRenderPassprotected
PreReplaceShaderValues(std::string &vertexShader, std::string &geometryShader, std::string &fragmentShader, vtkAbstractMapper *mapper, vtkProp *prop) overridevtkShadowMapBakerPassprotectedvirtual
Print(ostream &os)vtkObjectBase
PrintHeader(ostream &os, vtkIndent indent)vtkObjectBasevirtual
PrintRevisions(ostream &)vtkObjectBaseinline
PrintSelf(ostream &os, vtkIndent indent) overridevtkShadowMapBakerPassvirtual
PrintTrailer(ostream &os, vtkIndent indent)vtkObjectBasevirtual
ReferenceCountvtkObjectBaseprotected
Register(vtkObjectBase *o)vtkObjectBasevirtual
RegisterInternal(vtkObjectBase *, vtkTypeBool check) overridevtkObjectprotectedvirtual
ReleaseGraphicsResources(vtkWindow *w) overridevtkShadowMapBakerPassvirtual
RemoveAllObservers()vtkObject
RemoveObserver(vtkCommand *)vtkObject
RemoveObserver(unsigned long tag)vtkObject
RemoveObservers(unsigned long event, vtkCommand *)vtkObject
RemoveObservers(const char *event, vtkCommand *)vtkObject
RemoveObservers(unsigned long event)vtkObject
RemoveObservers(const char *event)vtkObject
Render(const vtkRenderState *s) overridevtkShadowMapBakerPassvirtual
RenderPasses()vtkOpenGLRenderPassstatic
ReportReferences(vtkGarbageCollector *)vtkObjectBaseprotectedvirtual
ResolutionvtkShadowMapBakerPassprotected
SafeDownCast(vtkObjectBase *o)vtkShadowMapBakerPassstatic
SetActiveDrawBuffers(unsigned int)vtkOpenGLRenderPassvirtual
SetCompositeZPass(vtkRenderPass *compositeZPass)vtkShadowMapBakerPassvirtual
SetDebug(bool debugFlag)vtkObject
SetGlobalWarningDisplay(int val)vtkObjectstatic
SetLastRenderingUsedDepthPeeling(vtkRenderer *renderer, bool value)vtkRenderPassprotected
SetOpaqueSequence(vtkRenderPass *opaqueSequence)vtkShadowMapBakerPassvirtual
SetReferenceCount(int)vtkObjectBase
SetResolution(unsigned int)vtkShadowMapBakerPassvirtual
SetShaderParameters(vtkShaderProgram *program, vtkAbstractMapper *mapper, vtkProp *prop, vtkOpenGLVertexArrayObject *VAO=nullptr) overridevtkShadowMapBakerPassprotectedvirtual
SetUpToDate()vtkShadowMapBakerPass
ShadowMapsvtkShadowMapBakerPassprotected
SubjectHelpervtkObjectprotected
Superclass typedefvtkShadowMapBakerPass
UnRegister(vtkObjectBase *o)vtkObjectBasevirtual
UnRegisterInternal(vtkObjectBase *, vtkTypeBool check) overridevtkObjectprotectedvirtual
UpdateCamera(vtkRenderer *renderer)vtkRenderPassprotected
UpdateGeometry(vtkRenderer *renderer)vtkRenderPassprotected
UpdateLightGeometry(vtkRenderer *renderer)vtkRenderPassprotected
UpdateLights(vtkRenderer *renderer)vtkRenderPassprotected
vtkBaseTypeMacro(vtkObject, vtkObjectBase)vtkObject
vtkObject()vtkObjectprotected
vtkObjectBase()vtkObjectBaseprotected
vtkObjectBase(const vtkObjectBase &)vtkObjectBaseinlineprotected
vtkOpenGLRenderPass()vtkOpenGLRenderPassprotected
vtkRenderPass()vtkRenderPassprotected
vtkShadowMapBakerPass()vtkShadowMapBakerPassprotected
WeakPointersvtkObjectBaseprotected
~vtkObject() overridevtkObjectprotected
~vtkObjectBase()vtkObjectBaseprotectedvirtual
~vtkOpenGLRenderPass() overridevtkOpenGLRenderPassprotected
~vtkRenderPass() overridevtkRenderPassprotected
~vtkShadowMapBakerPass() overridevtkShadowMapBakerPassprotected