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virtual vtkTypeBool | IsA (const char *type) |
| Return 1 if this class is the same type of (or a subclass of) the named class. More...
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vtkOpenGLVertexBufferObjectGroup * | NewInstance () const |
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void | PrintSelf (ostream &os, vtkIndent indent) override |
| Methods invoked by print to print information about the object including superclasses. More...
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int | GetNumberOfComponents (const char *attribute) |
| Returns the number of components for this attribute zero if the attribute does not exist. More...
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int | GetNumberOfTuples (const char *attribute) |
| Returns the number of tuples for this attribute zero if the attribute does not exist. More...
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void | ReleaseGraphicsResources (vtkWindow *) |
| Release any graphics resources that are being consumed by this mapper. More...
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vtkOpenGLVertexBufferObject * | GetVBO (const char *attribute) |
| Returns the VBO for an attribute, NULL if it is not present. More...
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void | AddAllAttributesToVAO (vtkShaderProgram *program, vtkOpenGLVertexArrayObject *vao) |
| Attach all VBOs to their attributes. More...
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void | RemoveAttribute (const char *attribute) |
| used to remove a no longer needed attribute Calling CacheDataArray with a nullptr attribute will also work. More...
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void | CacheDataArray (const char *attribute, vtkDataArray *da, vtkOpenGLVertexBufferObjectCache *cache, int destType) |
| Set the data array for an attribute in the VBO Group registers the data array until build is called once this is called a valid VBO will exist. More...
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void | CacheDataArray (const char *attribute, vtkDataArray *da, vtkViewport *vp, int destType) |
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bool | ArrayExists (const char *attribute, vtkDataArray *da, vtkIdType &offset, vtkIdType &totalOffset) |
| Check if the array already exists. More...
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void | AppendDataArray (const char *attribute, vtkDataArray *da, int destType) |
| Append a data array for an attribute in the VBO Group registers the data array until build is called. More...
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void | BuildAllVBOs (vtkOpenGLVertexBufferObjectCache *) |
| using the data arrays in this group build all the VBOs, once this has been called the reference to the data arrays will be freed. More...
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void | BuildAllVBOs (vtkViewport *) |
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void | ClearAllVBOs () |
| Force all the VBOs to be freed from this group. More...
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void | ClearAllDataArrays () |
| Clear all the data arrays. More...
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vtkMTimeType | GetMTime () override |
| Get the mtime of this groups VBOs. More...
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| vtkBaseTypeMacro (vtkObject, vtkObjectBase) |
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virtual void | DebugOn () |
| Turn debugging output on. More...
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virtual void | DebugOff () |
| Turn debugging output off. More...
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bool | GetDebug () |
| Get the value of the debug flag. More...
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void | SetDebug (bool debugFlag) |
| Set the value of the debug flag. More...
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virtual void | Modified () |
| Update the modification time for this object. More...
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void | RemoveObserver (unsigned long tag) |
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void | RemoveObservers (unsigned long event) |
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void | RemoveObservers (const char *event) |
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void | RemoveAllObservers () |
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vtkTypeBool | HasObserver (unsigned long event) |
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vtkTypeBool | HasObserver (const char *event) |
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int | InvokeEvent (unsigned long event) |
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int | InvokeEvent (const char *event) |
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unsigned long | AddObserver (unsigned long event, vtkCommand *, float priority=0.0f) |
| Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
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unsigned long | AddObserver (const char *event, vtkCommand *, float priority=0.0f) |
| Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
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vtkCommand * | GetCommand (unsigned long tag) |
| Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
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void | RemoveObserver (vtkCommand *) |
| Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
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void | RemoveObservers (unsigned long event, vtkCommand *) |
| Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
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void | RemoveObservers (const char *event, vtkCommand *) |
| Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
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vtkTypeBool | HasObserver (unsigned long event, vtkCommand *) |
| Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
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vtkTypeBool | HasObserver (const char *event, vtkCommand *) |
| Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
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template<class U , class T > |
unsigned long | AddObserver (unsigned long event, U observer, void(T::*callback)(), float priority=0.0f) |
| Overloads to AddObserver that allow developers to add class member functions as callbacks for events. More...
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template<class U , class T > |
unsigned long | AddObserver (unsigned long event, U observer, void(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f) |
| Overloads to AddObserver that allow developers to add class member functions as callbacks for events. More...
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template<class U , class T > |
unsigned long | AddObserver (unsigned long event, U observer, bool(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f) |
| Allow user to set the AbortFlagOn() with the return value of the callback method. More...
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int | InvokeEvent (unsigned long event, void *callData) |
| This method invokes an event and return whether the event was aborted or not. More...
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int | InvokeEvent (const char *event, void *callData) |
| This method invokes an event and return whether the event was aborted or not. More...
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const char * | GetClassName () const |
| Return the class name as a string. More...
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virtual void | Delete () |
| Delete a VTK object. More...
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virtual void | FastDelete () |
| Delete a reference to this object. More...
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void | InitializeObjectBase () |
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void | Print (ostream &os) |
| Print an object to an ostream. More...
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virtual void | Register (vtkObjectBase *o) |
| Increase the reference count (mark as used by another object). More...
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virtual void | UnRegister (vtkObjectBase *o) |
| Decrease the reference count (release by another object). More...
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int | GetReferenceCount () |
| Return the current reference count of this object. More...
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void | SetReferenceCount (int) |
| Sets the reference count. More...
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void | PrintRevisions (ostream &) |
| Legacy. More...
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virtual void | PrintHeader (ostream &os, vtkIndent indent) |
| Methods invoked by print to print information about the object including superclasses. More...
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virtual void | PrintTrailer (ostream &os, vtkIndent indent) |
| Methods invoked by print to print information about the object including superclasses. More...
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manage vertex buffer objects shared within a mapper
This class holds onto the VBOs that a mapper is using. The basic operation is that during the render process the mapper may cache a number of dataArrays as VBOs associated with attributes. This class keep track of freeing VBOs no longer used by the mapper and uploading new data as needed.
When using CacheCataArray the same array can be set each time and this class will not rebuild or upload unless needed.
When using the AppendDataArray API no caching is done and the VBOs will be rebuilt and uploaded each time. So when appending th emapper need to handle checking if the VBO should be updated.
Use case: make this an ivar of your mapper vbg->CacheDataArray("vertexMC", vtkDataArray); vbg->BuildAllVBOs(); if (vbg->GetMTime() > your VAO update time) { vbg->AddAllAttributesToVAO(...); }
Appended Use case: make this an ivar of your mapper if (you need to update your VBOs) { vbg->ClearAllVBOs(); vbg->AppendDataArray("vertexMC", vtkDataArray1); vbg->AppendDataArray("vertexMC", vtkDataArray2); vbg->AppendDataArray("vertexMC", vtkDataArray3); vbg->BuildAllVBOs(); vbg->AddAllAttributesToVAO(...); }
use VAO
Definition at line 76 of file vtkOpenGLVertexBufferObjectGroup.h.