VTK
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Read LS-Dyna databases (d3plot) More...
#include <vtkLSDynaReader.h>
Public Types | |
typedef vtkMultiBlockDataSetAlgorithm | Superclass |
Public Types inherited from vtkMultiBlockDataSetAlgorithm | |
typedef vtkAlgorithm | Superclass |
Public Types inherited from vtkAlgorithm | |
enum | DesiredOutputPrecision { SINGLE_PRECISION, DOUBLE_PRECISION, DEFAULT_PRECISION } |
Values used for setting the desired output precision for various algorithms. More... | |
typedef vtkObject | Superclass |
Public Member Functions | |
virtual vtkTypeBool | IsA (const char *type) |
Return 1 if this class is the same type of (or a subclass of) the named class. More... | |
vtkLSDynaReader * | NewInstance () const |
void | PrintSelf (ostream &os, vtkIndent indent) override |
Methods invoked by print to print information about the object including superclasses. More... | |
void | Dump (ostream &os) |
Print out more complete information about the dataset (and less complete information about the VTK hierarchy) than PrintSelf. More... | |
void | DebugDump () |
A routine to call Dump() from within a lame debugger that won't properly pass a C++ iostream object like cout. More... | |
virtual int | CanReadFile (const char *fname) |
Determine if the file can be read with this reader. More... | |
char * | GetTitle () |
The title of the database is a 40 or 80 character text description stored at the front of a d3plot file. More... | |
int | GetDimensionality () |
Retrieve the dimension of points in the database. More... | |
vtkIdType | GetNumberOfNodes () |
Retrieve the number of points in the database. More... | |
vtkIdType | GetNumberOfCells () |
Retrieve the number of cells of a given type in the database. More... | |
vtkIdType | GetNumberOfContinuumCells () |
Retrieve the number of cells of a given type in the database. More... | |
vtkIdType | GetNumberOfSolidCells () |
Retrieve the number of cells of a given type in the database. More... | |
vtkIdType | GetNumberOfThickShellCells () |
Retrieve the number of cells of a given type in the database. More... | |
vtkIdType | GetNumberOfShellCells () |
Retrieve the number of cells of a given type in the database. More... | |
vtkIdType | GetNumberOfRigidBodyCells () |
Retrieve the number of cells of a given type in the database. More... | |
vtkIdType | GetNumberOfRoadSurfaceCells () |
Retrieve the number of cells of a given type in the database. More... | |
vtkIdType | GetNumberOfBeamCells () |
Retrieve the number of cells of a given type in the database. More... | |
vtkIdType | GetNumberOfParticleCells () |
Retrieve the number of cells of a given type in the database. More... | |
int | GetNumberOfComponentsInSolidArray (int a) |
int | GetNumberOfComponentsInSolidArray (const char *arrName) |
int | GetNumberOfComponentsInThickShellArray (int a) |
int | GetNumberOfComponentsInThickShellArray (const char *arrName) |
int | GetNumberOfComponentsInShellArray (int a) |
int | GetNumberOfComponentsInShellArray (const char *arrName) |
int | GetNumberOfComponentsInRigidBodyArray (int a) |
int | GetNumberOfComponentsInRigidBodyArray (const char *arrName) |
int | GetNumberOfComponentsInRoadSurfaceArray (int a) |
int | GetNumberOfComponentsInRoadSurfaceArray (const char *arrName) |
int | GetNumberOfComponentsInBeamArray (int a) |
int | GetNumberOfComponentsInBeamArray (const char *arrName) |
int | GetNumberOfComponentsInParticleArray (int a) |
int | GetNumberOfComponentsInParticleArray (const char *arrName) |
virtual void | SetDatabaseDirectory (const char *) |
Get/Set the directory containing the LS-Dyna database and determine whether it is valid. More... | |
const char * | GetDatabaseDirectory () |
Get/Set the directory containing the LS-Dyna database and determine whether it is valid. More... | |
int | IsDatabaseValid () |
Get/Set the directory containing the LS-Dyna database and determine whether it is valid. More... | |
virtual void | SetFileName (const char *) |
Get/Set the filename. More... | |
const char * | GetFileName () |
Get/Set the filename. More... | |
vtkIdType | GetNumberOfTimeSteps () |
Retrieve information about the time extents of the LS-Dyna database. More... | |
virtual void | SetTimeStep (vtkIdType) |
Retrieve information about the time extents of the LS-Dyna database. More... | |
vtkIdType | GetTimeStep () |
Retrieve information about the time extents of the LS-Dyna database. More... | |
double | GetTimeValue (vtkIdType) |
Retrieve information about the time extents of the LS-Dyna database. More... | |
virtual int * | GetTimeStepRange () |
Retrieve information about the time extents of the LS-Dyna database. More... | |
virtual void | GetTimeStepRange (int &, int &) |
Retrieve information about the time extents of the LS-Dyna database. More... | |
virtual void | GetTimeStepRange (int[2]) |
Retrieve information about the time extents of the LS-Dyna database. More... | |
virtual void | SetTimeStepRange (int, int) |
Retrieve information about the time extents of the LS-Dyna database. More... | |
void | SetTimeStepRange (int[2]) |
Retrieve information about the time extents of the LS-Dyna database. More... | |
int | GetNumberOfPointArrays () |
These methods allow you to load only selected subsets of the nodal variables defined over the mesh. More... | |
const char * | GetPointArrayName (int) |
These methods allow you to load only selected subsets of the nodal variables defined over the mesh. More... | |
virtual void | SetPointArrayStatus (int arr, int status) |
These methods allow you to load only selected subsets of the nodal variables defined over the mesh. More... | |
virtual void | SetPointArrayStatus (const char *arrName, int status) |
These methods allow you to load only selected subsets of the nodal variables defined over the mesh. More... | |
int | GetPointArrayStatus (int arr) |
These methods allow you to load only selected subsets of the nodal variables defined over the mesh. More... | |
int | GetPointArrayStatus (const char *arrName) |
These methods allow you to load only selected subsets of the nodal variables defined over the mesh. More... | |
int | GetNumberOfComponentsInPointArray (int arr) |
These methods allow you to load only selected subsets of the nodal variables defined over the mesh. More... | |
int | GetNumberOfComponentsInPointArray (const char *arrName) |
These methods allow you to load only selected subsets of the nodal variables defined over the mesh. More... | |
int | GetNumberOfCellArrays (int cellType) |
Routines that allow the status of a cell variable to be adjusted or queried independent of the output mesh. More... | |
const char * | GetCellArrayName (int cellType, int arr) |
Routines that allow the status of a cell variable to be adjusted or queried independent of the output mesh. More... | |
virtual void | SetCellArrayStatus (int cellType, int arr, int status) |
Routines that allow the status of a cell variable to be adjusted or queried independent of the output mesh. More... | |
virtual void | SetCellArrayStatus (int cellType, const char *arrName, int status) |
Routines that allow the status of a cell variable to be adjusted or queried independent of the output mesh. More... | |
int | GetCellArrayStatus (int cellType, int arr) |
Routines that allow the status of a cell variable to be adjusted or queried independent of the output mesh. More... | |
int | GetCellArrayStatus (int cellType, const char *arrName) |
Routines that allow the status of a cell variable to be adjusted or queried independent of the output mesh. More... | |
int | GetNumberOfComponentsInCellArray (int cellType, int arr) |
Routines that allow the status of a cell variable to be adjusted or queried independent of the output mesh. More... | |
int | GetNumberOfComponentsInCellArray (int cellType, const char *arrName) |
Routines that allow the status of a cell variable to be adjusted or queried independent of the output mesh. More... | |
int | GetNumberOfSolidArrays () |
These methods allow you to load only selected subsets of the cell variables defined over the mesh. More... | |
const char * | GetSolidArrayName (int) |
These methods allow you to load only selected subsets of the cell variables defined over the mesh. More... | |
virtual void | SetSolidArrayStatus (int arr, int status) |
These methods allow you to load only selected subsets of the cell variables defined over the mesh. More... | |
virtual void | SetSolidArrayStatus (const char *arrName, int status) |
These methods allow you to load only selected subsets of the cell variables defined over the mesh. More... | |
int | GetSolidArrayStatus (int arr) |
These methods allow you to load only selected subsets of the cell variables defined over the mesh. More... | |
int | GetSolidArrayStatus (const char *arrName) |
These methods allow you to load only selected subsets of the cell variables defined over the mesh. More... | |
int | GetNumberOfThickShellArrays () |
These methods allow you to load only selected subsets of the cell variables defined over the mesh. More... | |
const char * | GetThickShellArrayName (int) |
These methods allow you to load only selected subsets of the cell variables defined over the mesh. More... | |
virtual void | SetThickShellArrayStatus (int arr, int status) |
These methods allow you to load only selected subsets of the cell variables defined over the mesh. More... | |
virtual void | SetThickShellArrayStatus (const char *arrName, int status) |
These methods allow you to load only selected subsets of the cell variables defined over the mesh. More... | |
int | GetThickShellArrayStatus (int arr) |
These methods allow you to load only selected subsets of the cell variables defined over the mesh. More... | |
int | GetThickShellArrayStatus (const char *arrName) |
These methods allow you to load only selected subsets of the cell variables defined over the mesh. More... | |
int | GetNumberOfShellArrays () |
These methods allow you to load only selected subsets of the cell variables defined over the mesh. More... | |
const char * | GetShellArrayName (int) |
These methods allow you to load only selected subsets of the cell variables defined over the mesh. More... | |
virtual void | SetShellArrayStatus (int arr, int status) |
These methods allow you to load only selected subsets of the cell variables defined over the mesh. More... | |
virtual void | SetShellArrayStatus (const char *arrName, int status) |
These methods allow you to load only selected subsets of the cell variables defined over the mesh. More... | |
int | GetShellArrayStatus (int arr) |
These methods allow you to load only selected subsets of the cell variables defined over the mesh. More... | |
int | GetShellArrayStatus (const char *arrName) |
These methods allow you to load only selected subsets of the cell variables defined over the mesh. More... | |
int | GetNumberOfRigidBodyArrays () |
These methods allow you to load only selected subsets of the cell variables defined over the mesh. More... | |
const char * | GetRigidBodyArrayName (int) |
These methods allow you to load only selected subsets of the cell variables defined over the mesh. More... | |
virtual void | SetRigidBodyArrayStatus (int arr, int status) |
These methods allow you to load only selected subsets of the cell variables defined over the mesh. More... | |
virtual void | SetRigidBodyArrayStatus (const char *arrName, int status) |
These methods allow you to load only selected subsets of the cell variables defined over the mesh. More... | |
int | GetRigidBodyArrayStatus (int arr) |
These methods allow you to load only selected subsets of the cell variables defined over the mesh. More... | |
int | GetRigidBodyArrayStatus (const char *arrName) |
These methods allow you to load only selected subsets of the cell variables defined over the mesh. More... | |
int | GetNumberOfRoadSurfaceArrays () |
These methods allow you to load only selected subsets of the cell variables defined over the mesh. More... | |
const char * | GetRoadSurfaceArrayName (int) |
These methods allow you to load only selected subsets of the cell variables defined over the mesh. More... | |
virtual void | SetRoadSurfaceArrayStatus (int arr, int status) |
These methods allow you to load only selected subsets of the cell variables defined over the mesh. More... | |
virtual void | SetRoadSurfaceArrayStatus (const char *arrName, int status) |
These methods allow you to load only selected subsets of the cell variables defined over the mesh. More... | |
int | GetRoadSurfaceArrayStatus (int arr) |
These methods allow you to load only selected subsets of the cell variables defined over the mesh. More... | |
int | GetRoadSurfaceArrayStatus (const char *arrName) |
These methods allow you to load only selected subsets of the cell variables defined over the mesh. More... | |
int | GetNumberOfBeamArrays () |
These methods allow you to load only selected subsets of the cell variables defined over the mesh. More... | |
const char * | GetBeamArrayName (int) |
These methods allow you to load only selected subsets of the cell variables defined over the mesh. More... | |
virtual void | SetBeamArrayStatus (int arr, int status) |
These methods allow you to load only selected subsets of the cell variables defined over the mesh. More... | |
virtual void | SetBeamArrayStatus (const char *arrName, int status) |
These methods allow you to load only selected subsets of the cell variables defined over the mesh. More... | |
int | GetBeamArrayStatus (int arr) |
These methods allow you to load only selected subsets of the cell variables defined over the mesh. More... | |
int | GetBeamArrayStatus (const char *arrName) |
These methods allow you to load only selected subsets of the cell variables defined over the mesh. More... | |
int | GetNumberOfParticleArrays () |
These methods allow you to load only selected subsets of the cell variables defined over the mesh. More... | |
const char * | GetParticleArrayName (int) |
These methods allow you to load only selected subsets of the cell variables defined over the mesh. More... | |
virtual void | SetParticleArrayStatus (int arr, int status) |
These methods allow you to load only selected subsets of the cell variables defined over the mesh. More... | |
virtual void | SetParticleArrayStatus (const char *arrName, int status) |
These methods allow you to load only selected subsets of the cell variables defined over the mesh. More... | |
int | GetParticleArrayStatus (int arr) |
These methods allow you to load only selected subsets of the cell variables defined over the mesh. More... | |
int | GetParticleArrayStatus (const char *arrName) |
These methods allow you to load only selected subsets of the cell variables defined over the mesh. More... | |
void | SetDeformedMesh (vtkTypeBool) |
Should deflected coordinates be used, or should the mesh remain undeflected? By default, this is true but its value is ignored if the nodal "Deflected Coordinates" array is not set to be loaded. More... | |
virtual vtkTypeBool | GetDeformedMesh () |
Should deflected coordinates be used, or should the mesh remain undeflected? By default, this is true but its value is ignored if the nodal "Deflected Coordinates" array is not set to be loaded. More... | |
virtual void | DeformedMeshOn () |
Should deflected coordinates be used, or should the mesh remain undeflected? By default, this is true but its value is ignored if the nodal "Deflected Coordinates" array is not set to be loaded. More... | |
virtual void | DeformedMeshOff () |
Should deflected coordinates be used, or should the mesh remain undeflected? By default, this is true but its value is ignored if the nodal "Deflected Coordinates" array is not set to be loaded. More... | |
virtual void | SetRemoveDeletedCells (vtkTypeBool) |
Should dead cells be removed from the mesh? Cells are marked dead by setting the corresponding entry in the cell array "Death" to 0. More... | |
virtual vtkTypeBool | GetRemoveDeletedCells () |
Should dead cells be removed from the mesh? Cells are marked dead by setting the corresponding entry in the cell array "Death" to 0. More... | |
virtual void | RemoveDeletedCellsOn () |
Should dead cells be removed from the mesh? Cells are marked dead by setting the corresponding entry in the cell array "Death" to 0. More... | |
virtual void | RemoveDeletedCellsOff () |
Should dead cells be removed from the mesh? Cells are marked dead by setting the corresponding entry in the cell array "Death" to 0. More... | |
virtual void | SetDeletedCellsAsGhostArray (vtkTypeBool) |
Instead of removing the cells that are dead, hide them by setting the array as the ghost levels arrays. More... | |
virtual vtkTypeBool | GetDeletedCellsAsGhostArray () |
Instead of removing the cells that are dead, hide them by setting the array as the ghost levels arrays. More... | |
virtual void | DeletedCellsAsGhostArrayOn () |
Instead of removing the cells that are dead, hide them by setting the array as the ghost levels arrays. More... | |
virtual void | DeletedCellsAsGhostArrayOff () |
Instead of removing the cells that are dead, hide them by setting the array as the ghost levels arrays. More... | |
virtual void | SetInputDeck (const char *) |
The name of the input deck corresponding to the current database. More... | |
virtual char * | GetInputDeck () |
The name of the input deck corresponding to the current database. More... | |
int | GetNumberOfPartArrays () |
These methods allow you to load only selected parts of the input. More... | |
const char * | GetPartArrayName (int) |
These methods allow you to load only selected parts of the input. More... | |
virtual void | SetPartArrayStatus (int arr, int status) |
These methods allow you to load only selected parts of the input. More... | |
virtual void | SetPartArrayStatus (const char *partName, int status) |
These methods allow you to load only selected parts of the input. More... | |
int | GetPartArrayStatus (int arr) |
These methods allow you to load only selected parts of the input. More... | |
int | GetPartArrayStatus (const char *partName) |
These methods allow you to load only selected parts of the input. More... | |
Public Member Functions inherited from vtkMultiBlockDataSetAlgorithm | |
vtkMultiBlockDataSetAlgorithm * | NewInstance () const |
int | ProcessRequest (vtkInformation *request, vtkInformationVector **inputVector, vtkInformationVector *outputVector) override |
see vtkAlgorithm for details More... | |
vtkMultiBlockDataSet * | GetOutput () |
Get the output data object for a port on this algorithm. More... | |
vtkMultiBlockDataSet * | GetOutput (int) |
Get the output data object for a port on this algorithm. More... | |
void | SetInputData (vtkDataObject *) |
Assign a data object as input. More... | |
void | SetInputData (int, vtkDataObject *) |
Assign a data object as input. More... | |
Public Member Functions inherited from vtkAlgorithm | |
vtkAlgorithm * | NewInstance () const |
int | HasExecutive () |
Check whether this algorithm has an assigned executive. More... | |
vtkExecutive * | GetExecutive () |
Get this algorithm's executive. More... | |
virtual void | SetExecutive (vtkExecutive *executive) |
Set this algorithm's executive. More... | |
int | ProcessRequest (vtkInformation *request, vtkCollection *inInfo, vtkInformationVector *outInfo) |
Version of ProcessRequest() that is wrapped. More... | |
virtual int | ComputePipelineMTime (vtkInformation *request, vtkInformationVector **inInfoVec, vtkInformationVector *outInfoVec, int requestFromOutputPort, vtkMTimeType *mtime) |
A special version of ProcessRequest meant specifically for the pipeline modified time request. More... | |
virtual int | ModifyRequest (vtkInformation *request, int when) |
This method gives the algorithm a chance to modify the contents of a request before or after (specified in the when argument) it is forwarded. More... | |
vtkInformation * | GetInputPortInformation (int port) |
Get the information object associated with an input port. More... | |
vtkInformation * | GetOutputPortInformation (int port) |
Get the information object associated with an output port. More... | |
int | GetNumberOfInputPorts () |
Get the number of input ports used by the algorithm. More... | |
int | GetNumberOfOutputPorts () |
Get the number of output ports provided by the algorithm. More... | |
void | UpdateProgress (double amount) |
Update the progress of the process object. More... | |
virtual void | SetInputArrayToProcess (int idx, int port, int connection, const char *fieldAssociation, const char *attributeTypeorName) |
String based versions of SetInputArrayToProcess(). More... | |
vtkInformation * | GetInputArrayInformation (int idx) |
Get the info object for the specified input array to this algorithm. More... | |
void | RemoveAllInputs () |
Remove all the input data. More... | |
vtkDataObject * | GetOutputDataObject (int port) |
Get the data object that will contain the algorithm output for the given port. More... | |
vtkDataObject * | GetInputDataObject (int port, int connection) |
Get the data object that will contain the algorithm input for the given port and given connection. More... | |
virtual void | RemoveInputConnection (int port, vtkAlgorithmOutput *input) |
Remove a connection from the given input port index. More... | |
virtual void | RemoveInputConnection (int port, int idx) |
Remove a connection given by index idx. More... | |
virtual void | RemoveAllInputConnections (int port) |
Removes all input connections. More... | |
virtual void | SetInputDataObject (int port, vtkDataObject *data) |
Sets the data-object as an input on the given port index. More... | |
virtual void | SetInputDataObject (vtkDataObject *data) |
virtual void | AddInputDataObject (int port, vtkDataObject *data) |
Add the data-object as an input to this given port. More... | |
virtual void | AddInputDataObject (vtkDataObject *data) |
vtkAlgorithmOutput * | GetOutputPort (int index) |
Get a proxy object corresponding to the given output port of this algorithm. More... | |
vtkAlgorithmOutput * | GetOutputPort () |
int | GetNumberOfInputConnections (int port) |
Get the number of inputs currently connected to a port. More... | |
int | GetTotalNumberOfInputConnections () |
Get the total number of inputs for this algorithm. More... | |
vtkAlgorithmOutput * | GetInputConnection (int port, int index) |
Get the algorithm output port connected to an input port. More... | |
vtkAlgorithm * | GetInputAlgorithm (int port, int index, int &algPort) |
Returns the algorithm and the output port index of that algorithm connected to a port-index pair. More... | |
vtkAlgorithm * | GetInputAlgorithm (int port, int index) |
Returns the algorithm connected to a port-index pair. More... | |
vtkAlgorithm * | GetInputAlgorithm () |
Equivalent to GetInputAlgorithm(0, 0). More... | |
vtkExecutive * | GetInputExecutive (int port, int index) |
Returns the executive associated with a particular input connection. More... | |
vtkExecutive * | GetInputExecutive () |
Equivalent to GetInputExecutive(0, 0) More... | |
vtkInformation * | GetInputInformation (int port, int index) |
Return the information object that is associated with a particular input connection. More... | |
vtkInformation * | GetInputInformation () |
Equivalent to GetInputInformation(0, 0) More... | |
vtkInformation * | GetOutputInformation (int port) |
Return the information object that is associated with a particular output port. More... | |
virtual int | Update (int port, vtkInformationVector *requests) |
This method enables the passing of data requests to the algorithm to be used during execution (in addition to bringing a particular port up-to-date). More... | |
virtual int | Update (vtkInformation *requests) |
Convenience method to update an algorithm after passing requests to its first output port. More... | |
virtual int | UpdatePiece (int piece, int numPieces, int ghostLevels, const int extents[6]=nullptr) |
Convenience method to update an algorithm after passing requests to its first output port. More... | |
virtual int | UpdateExtent (const int extents[6]) |
Convenience method to update an algorithm after passing requests to its first output port. More... | |
virtual int | UpdateTimeStep (double time, int piece=-1, int numPieces=1, int ghostLevels=0, const int extents[6]=nullptr) |
Convenience method to update an algorithm after passing requests to its first output port. More... | |
virtual void | UpdateInformation () |
Bring the algorithm's information up-to-date. More... | |
virtual void | UpdateDataObject () |
Create output object(s). More... | |
virtual void | PropagateUpdateExtent () |
Propagate meta-data upstream. More... | |
virtual void | UpdateWholeExtent () |
Bring this algorithm's outputs up-to-date. More... | |
void | ConvertTotalInputToPortConnection (int ind, int &port, int &conn) |
Convenience routine to convert from a linear ordering of input connections to a port/connection pair. More... | |
virtual vtkInformation * | GetInformation () |
Set/Get the information object associated with this algorithm. More... | |
virtual void | SetInformation (vtkInformation *) |
Set/Get the information object associated with this algorithm. More... | |
void | Register (vtkObjectBase *o) override |
Participate in garbage collection. More... | |
void | UnRegister (vtkObjectBase *o) override |
Participate in garbage collection. More... | |
virtual void | SetAbortExecute (vtkTypeBool) |
Set/Get the AbortExecute flag for the process object. More... | |
virtual vtkTypeBool | GetAbortExecute () |
Set/Get the AbortExecute flag for the process object. More... | |
virtual void | AbortExecuteOn () |
Set/Get the AbortExecute flag for the process object. More... | |
virtual void | AbortExecuteOff () |
Set/Get the AbortExecute flag for the process object. More... | |
virtual void | SetProgress (double) |
Set/Get the execution progress of a process object. More... | |
virtual double | GetProgress () |
Set/Get the execution progress of a process object. More... | |
void | SetProgressText (const char *ptext) |
Set the current text message associated with the progress state. More... | |
virtual char * | GetProgressText () |
Set the current text message associated with the progress state. More... | |
virtual unsigned long | GetErrorCode () |
The error code contains a possible error that occurred while reading or writing the file. More... | |
virtual void | SetInputArrayToProcess (int idx, int port, int connection, int fieldAssociation, const char *name) |
Set the input data arrays that this algorithm will process. More... | |
virtual void | SetInputArrayToProcess (int idx, int port, int connection, int fieldAssociation, int fieldAttributeType) |
Set the input data arrays that this algorithm will process. More... | |
virtual void | SetInputArrayToProcess (int idx, vtkInformation *info) |
Set the input data arrays that this algorithm will process. More... | |
virtual void | SetInputConnection (int port, vtkAlgorithmOutput *input) |
Set the connection for the given input port index. More... | |
virtual void | SetInputConnection (vtkAlgorithmOutput *input) |
Set the connection for the given input port index. More... | |
virtual void | AddInputConnection (int port, vtkAlgorithmOutput *input) |
Add a connection to the given input port index. More... | |
virtual void | AddInputConnection (vtkAlgorithmOutput *input) |
Add a connection to the given input port index. More... | |
virtual void | Update (int port) |
Bring this algorithm's outputs up-to-date. More... | |
virtual void | Update () |
Bring this algorithm's outputs up-to-date. More... | |
virtual void | SetReleaseDataFlag (int) |
Turn release data flag on or off for all output ports. More... | |
virtual int | GetReleaseDataFlag () |
Turn release data flag on or off for all output ports. More... | |
void | ReleaseDataFlagOn () |
Turn release data flag on or off for all output ports. More... | |
void | ReleaseDataFlagOff () |
Turn release data flag on or off for all output ports. More... | |
int | UpdateExtentIsEmpty (vtkInformation *pinfo, vtkDataObject *output) |
This detects when the UpdateExtent will generate no data This condition is satisfied when the UpdateExtent has zero volume (0,-1,...) or the UpdateNumberOfPieces is 0. More... | |
int | UpdateExtentIsEmpty (vtkInformation *pinfo, int extentType) |
This detects when the UpdateExtent will generate no data This condition is satisfied when the UpdateExtent has zero volume (0,-1,...) or the UpdateNumberOfPieces is 0. More... | |
int * | GetUpdateExtent () |
These functions return the update extent for output ports that use 3D extents. More... | |
int * | GetUpdateExtent (int port) |
These functions return the update extent for output ports that use 3D extents. More... | |
void | GetUpdateExtent (int &x0, int &x1, int &y0, int &y1, int &z0, int &z1) |
These functions return the update extent for output ports that use 3D extents. More... | |
void | GetUpdateExtent (int port, int &x0, int &x1, int &y0, int &y1, int &z0, int &z1) |
These functions return the update extent for output ports that use 3D extents. More... | |
void | GetUpdateExtent (int extent[6]) |
These functions return the update extent for output ports that use 3D extents. More... | |
void | GetUpdateExtent (int port, int extent[6]) |
These functions return the update extent for output ports that use 3D extents. More... | |
int | GetUpdatePiece () |
These functions return the update extent for output ports that use piece extents. More... | |
int | GetUpdatePiece (int port) |
These functions return the update extent for output ports that use piece extents. More... | |
int | GetUpdateNumberOfPieces () |
These functions return the update extent for output ports that use piece extents. More... | |
int | GetUpdateNumberOfPieces (int port) |
These functions return the update extent for output ports that use piece extents. More... | |
int | GetUpdateGhostLevel () |
These functions return the update extent for output ports that use piece extents. More... | |
int | GetUpdateGhostLevel (int port) |
These functions return the update extent for output ports that use piece extents. More... | |
void | SetProgressObserver (vtkProgressObserver *) |
If an ProgressObserver is set, the algorithm will report progress through it rather than directly. More... | |
virtual vtkProgressObserver * | GetProgressObserver () |
If an ProgressObserver is set, the algorithm will report progress through it rather than directly. More... | |
Public Member Functions inherited from vtkObject | |
vtkBaseTypeMacro (vtkObject, vtkObjectBase) | |
virtual void | DebugOn () |
Turn debugging output on. More... | |
virtual void | DebugOff () |
Turn debugging output off. More... | |
bool | GetDebug () |
Get the value of the debug flag. More... | |
void | SetDebug (bool debugFlag) |
Set the value of the debug flag. More... | |
virtual void | Modified () |
Update the modification time for this object. More... | |
virtual vtkMTimeType | GetMTime () |
Return this object's modified time. More... | |
void | RemoveObserver (unsigned long tag) |
void | RemoveObservers (unsigned long event) |
void | RemoveObservers (const char *event) |
void | RemoveAllObservers () |
vtkTypeBool | HasObserver (unsigned long event) |
vtkTypeBool | HasObserver (const char *event) |
int | InvokeEvent (unsigned long event) |
int | InvokeEvent (const char *event) |
unsigned long | AddObserver (unsigned long event, vtkCommand *, float priority=0.0f) |
Allow people to add/remove/invoke observers (callbacks) to any VTK object. More... | |
unsigned long | AddObserver (const char *event, vtkCommand *, float priority=0.0f) |
Allow people to add/remove/invoke observers (callbacks) to any VTK object. More... | |
vtkCommand * | GetCommand (unsigned long tag) |
Allow people to add/remove/invoke observers (callbacks) to any VTK object. More... | |
void | RemoveObserver (vtkCommand *) |
Allow people to add/remove/invoke observers (callbacks) to any VTK object. More... | |
void | RemoveObservers (unsigned long event, vtkCommand *) |
Allow people to add/remove/invoke observers (callbacks) to any VTK object. More... | |
void | RemoveObservers (const char *event, vtkCommand *) |
Allow people to add/remove/invoke observers (callbacks) to any VTK object. More... | |
vtkTypeBool | HasObserver (unsigned long event, vtkCommand *) |
Allow people to add/remove/invoke observers (callbacks) to any VTK object. More... | |
vtkTypeBool | HasObserver (const char *event, vtkCommand *) |
Allow people to add/remove/invoke observers (callbacks) to any VTK object. More... | |
template<class U , class T > | |
unsigned long | AddObserver (unsigned long event, U observer, void(T::*callback)(), float priority=0.0f) |
Overloads to AddObserver that allow developers to add class member functions as callbacks for events. More... | |
template<class U , class T > | |
unsigned long | AddObserver (unsigned long event, U observer, void(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f) |
Overloads to AddObserver that allow developers to add class member functions as callbacks for events. More... | |
template<class U , class T > | |
unsigned long | AddObserver (unsigned long event, U observer, bool(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f) |
Allow user to set the AbortFlagOn() with the return value of the callback method. More... | |
int | InvokeEvent (unsigned long event, void *callData) |
This method invokes an event and return whether the event was aborted or not. More... | |
int | InvokeEvent (const char *event, void *callData) |
This method invokes an event and return whether the event was aborted or not. More... | |
Public Member Functions inherited from vtkObjectBase | |
const char * | GetClassName () const |
Return the class name as a string. More... | |
virtual void | Delete () |
Delete a VTK object. More... | |
virtual void | FastDelete () |
Delete a reference to this object. More... | |
void | InitializeObjectBase () |
void | Print (ostream &os) |
Print an object to an ostream. More... | |
int | GetReferenceCount () |
Return the current reference count of this object. More... | |
void | SetReferenceCount (int) |
Sets the reference count. More... | |
void | PrintRevisions (ostream &) |
Legacy. More... | |
virtual void | PrintHeader (ostream &os, vtkIndent indent) |
Methods invoked by print to print information about the object including superclasses. More... | |
virtual void | PrintTrailer (ostream &os, vtkIndent indent) |
Methods invoked by print to print information about the object including superclasses. More... | |
Static Public Member Functions | |
static vtkTypeBool | IsTypeOf (const char *type) |
static vtkLSDynaReader * | SafeDownCast (vtkObjectBase *o) |
static vtkLSDynaReader * | New () |
Static Public Member Functions inherited from vtkMultiBlockDataSetAlgorithm | |
static vtkMultiBlockDataSetAlgorithm * | New () |
static vtkTypeBool | IsTypeOf (const char *type) |
static vtkMultiBlockDataSetAlgorithm * | SafeDownCast (vtkObjectBase *o) |
Static Public Member Functions inherited from vtkAlgorithm | |
static vtkAlgorithm * | New () |
static vtkTypeBool | IsTypeOf (const char *type) |
static vtkAlgorithm * | SafeDownCast (vtkObjectBase *o) |
static vtkInformationIntegerKey * | INPUT_IS_OPTIONAL () |
Keys used to specify input port requirements. More... | |
static vtkInformationIntegerKey * | INPUT_IS_REPEATABLE () |
static vtkInformationInformationVectorKey * | INPUT_REQUIRED_FIELDS () |
static vtkInformationStringVectorKey * | INPUT_REQUIRED_DATA_TYPE () |
static vtkInformationInformationVectorKey * | INPUT_ARRAYS_TO_PROCESS () |
static vtkInformationIntegerKey * | INPUT_PORT () |
static vtkInformationIntegerKey * | INPUT_CONNECTION () |
static vtkInformationIntegerKey * | CAN_PRODUCE_SUB_EXTENT () |
This key tells the executive that a particular output port is capable of producing an arbitrary subextent of the whole extent. More... | |
static vtkInformationIntegerKey * | CAN_HANDLE_PIECE_REQUEST () |
Key that tells the pipeline that a particular algorithm can or cannot handle piece request. More... | |
static void | SetDefaultExecutivePrototype (vtkExecutive *proto) |
If the DefaultExecutivePrototype is set, a copy of it is created in CreateDefaultExecutive() using NewInstance(). More... | |
Static Public Member Functions inherited from vtkObject | |
static vtkObject * | New () |
Create an object with Debug turned off, modified time initialized to zero, and reference counting on. More... | |
static void | BreakOnError () |
This method is called when vtkErrorMacro executes. More... | |
static void | SetGlobalWarningDisplay (int val) |
This is a global flag that controls whether any debug, warning or error messages are displayed. More... | |
static void | GlobalWarningDisplayOn () |
This is a global flag that controls whether any debug, warning or error messages are displayed. More... | |
static void | GlobalWarningDisplayOff () |
This is a global flag that controls whether any debug, warning or error messages are displayed. More... | |
static int | GetGlobalWarningDisplay () |
This is a global flag that controls whether any debug, warning or error messages are displayed. More... | |
Static Public Member Functions inherited from vtkObjectBase | |
static vtkTypeBool | IsTypeOf (const char *name) |
Return 1 if this class type is the same type of (or a subclass of) the named class. More... | |
static vtkObjectBase * | New () |
Create an object with Debug turned off, modified time initialized to zero, and reference counting on. More... | |
Protected Member Functions | |
virtual vtkObjectBase * | NewInstanceInternal () const |
vtkLSDynaReader () | |
~vtkLSDynaReader () override | |
int | ReadHeaderInformation (int currentAdaptLevel) |
This function populates the reader's private dictionary with information about the database. More... | |
int | ScanDatabaseTimeSteps () |
This function scans the list of files in the database and bookmarks the start of each time step's state information. More... | |
int | RequestInformation (vtkInformation *, vtkInformationVector **, vtkInformationVector *) override |
This is called by the superclass. More... | |
int | RequestData (vtkInformation *, vtkInformationVector **, vtkInformationVector *) override |
This is called by the superclass. More... | |
virtual void | ResetPartInfo () |
Resets the Part information to the default state. More... | |
virtual int | ReadInputDeck () |
Called from within ReadHeaderInformation() to read part names associated with material IDs. More... | |
virtual int | ReadPartTitlesFromRootFile () |
Called from within ReadHeaderInformation to read part names from the end of the first d3plot file. More... | |
virtual int | ReadUserMaterialIds () |
Called from within ReadHeaderInformation() to read arbitrary material IDs (if present) or manufacture sequential material IDs (if not present). More... | |
int | WriteInputDeckSummary (const char *fname) |
ReadInputDeckKeywords calls this function if it was successful in reading part names for materials. More... | |
virtual void | ReadDeletionArray (vtkUnsignedCharArray *arr, const int &pos, const int &size) |
Read an array of deletion data. More... | |
virtual void | ReadCellProperties (const int &type, const int &numTuples) |
Read all the cell properties of a given part type. More... | |
void | ResetPartsCache () |
virtual int | ReadTopology () |
These functions read various parts of the database. More... | |
virtual int | ReadNodes () |
These functions read various parts of the database. More... | |
virtual int | ReadPartSizes () |
These functions read various parts of the database. More... | |
virtual int | ReadConnectivityAndMaterial () |
These functions read various parts of the database. More... | |
virtual int | ReadUserIds () |
These functions read various parts of the database. More... | |
virtual int | ReadState (vtkIdType) |
These functions read various parts of the database. More... | |
virtual int | ReadNodeStateInfo (vtkIdType) |
These functions read various parts of the database. More... | |
virtual int | ReadCellStateInfo (vtkIdType) |
These functions read various parts of the database. More... | |
virtual int | ReadDeletion () |
These functions read various parts of the database. More... | |
virtual int | ReadSPHState (vtkIdType) |
These functions read various parts of the database. More... | |
virtual int | ComputeDeflectionAndUpdateGeometry (vtkUnstructuredGrid *grid) |
These functions read various parts of the database. More... | |
int | ReadInputDeckXML (ifstream &deck) |
ReadInputDeck determines the type of file (keyword or XML summary) and calls one of these two routines to read the file. More... | |
int | ReadInputDeckKeywords (ifstream &deck) |
ReadInputDeck determines the type of file (keyword or XML summary) and calls one of these two routines to read the file. More... | |
Protected Member Functions inherited from vtkMultiBlockDataSetAlgorithm | |
vtkMultiBlockDataSetAlgorithm () | |
~vtkMultiBlockDataSetAlgorithm () override | |
virtual int | RequestDataObject (vtkInformation *, vtkInformationVector **, vtkInformationVector *) |
This is called by the superclass. More... | |
vtkExecutive * | CreateDefaultExecutive () override |
Create a default executive. More... | |
int | FillOutputPortInformation (int port, vtkInformation *info) override |
Fill the output port information objects for this algorithm. More... | |
int | FillInputPortInformation (int port, vtkInformation *info) override |
Fill the input port information objects for this algorithm. More... | |
vtkDataObject * | GetInput (int port) |
virtual int | RequestUpdateExtent (vtkInformation *, vtkInformationVector **, vtkInformationVector *) |
This is called by the superclass. More... | |
Protected Member Functions inherited from vtkAlgorithm | |
vtkAlgorithm () | |
~vtkAlgorithm () override | |
virtual void | SetNumberOfInputPorts (int n) |
Set the number of input ports used by the algorithm. More... | |
virtual void | SetNumberOfOutputPorts (int n) |
Set the number of output ports provided by the algorithm. More... | |
int | InputPortIndexInRange (int index, const char *action) |
int | OutputPortIndexInRange (int index, const char *action) |
int | GetInputArrayAssociation (int idx, vtkInformationVector **inputVector) |
Get the assocition of the actual data array for the input array specified by idx, this is only reasonable during the REQUEST_DATA pass. More... | |
vtkInformation * | GetInputArrayFieldInformation (int idx, vtkInformationVector **inputVector) |
This method takes in an index (as specified in SetInputArrayToProcess) and a pipeline information vector. More... | |
void | ReportReferences (vtkGarbageCollector *) override |
virtual void | SetNthInputConnection (int port, int index, vtkAlgorithmOutput *input) |
Replace the Nth connection on the given input port. More... | |
virtual void | SetNumberOfInputConnections (int port, int n) |
Set the number of input connections on the given input port. More... | |
void | SetInputDataInternal (int port, vtkDataObject *input) |
These methods are used by subclasses to implement methods to set data objects directly as input. More... | |
void | AddInputDataInternal (int port, vtkDataObject *input) |
int | GetInputArrayAssociation (int idx, int connection, vtkInformationVector **inputVector) |
Filters that have multiple connections on one port can use this signature. More... | |
int | GetInputArrayAssociation (int idx, vtkDataObject *input) |
Filters that have multiple connections on one port can use this signature. More... | |
vtkDataArray * | GetInputArrayToProcess (int idx, vtkInformationVector **inputVector) |
Get the actual data array for the input array specified by idx, this is only reasonable during the REQUEST_DATA pass. More... | |
vtkDataArray * | GetInputArrayToProcess (int idx, vtkInformationVector **inputVector, int &association) |
Get the actual data array for the input array specified by idx, this is only reasonable during the REQUEST_DATA pass. More... | |
vtkDataArray * | GetInputArrayToProcess (int idx, int connection, vtkInformationVector **inputVector) |
Filters that have multiple connections on one port can use this signature. More... | |
vtkDataArray * | GetInputArrayToProcess (int idx, int connection, vtkInformationVector **inputVector, int &association) |
Filters that have multiple connections on one port can use this signature. More... | |
vtkDataArray * | GetInputArrayToProcess (int idx, vtkDataObject *input) |
Filters that have multiple connections on one port can use this signature. More... | |
vtkDataArray * | GetInputArrayToProcess (int idx, vtkDataObject *input, int &association) |
Filters that have multiple connections on one port can use this signature. More... | |
vtkAbstractArray * | GetInputAbstractArrayToProcess (int idx, vtkInformationVector **inputVector) |
Get the actual data array for the input array specified by idx, this is only reasonable during the REQUEST_DATA pass. More... | |
vtkAbstractArray * | GetInputAbstractArrayToProcess (int idx, vtkInformationVector **inputVector, int &association) |
Get the actual data array for the input array specified by idx, this is only reasonable during the REQUEST_DATA pass. More... | |
vtkAbstractArray * | GetInputAbstractArrayToProcess (int idx, int connection, vtkInformationVector **inputVector) |
Filters that have multiple connections on one port can use this signature. More... | |
vtkAbstractArray * | GetInputAbstractArrayToProcess (int idx, int connection, vtkInformationVector **inputVector, int &association) |
Filters that have multiple connections on one port can use this signature. More... | |
vtkAbstractArray * | GetInputAbstractArrayToProcess (int idx, vtkDataObject *input) |
Filters that have multiple connections on one port can use this signature. More... | |
vtkAbstractArray * | GetInputAbstractArrayToProcess (int idx, vtkDataObject *input, int &association) |
Filters that have multiple connections on one port can use this signature. More... | |
virtual void | SetErrorCode (unsigned long) |
The error code contains a possible error that occurred while reading or writing the file. More... | |
Protected Member Functions inherited from vtkObject | |
vtkObject () | |
~vtkObject () override | |
void | RegisterInternal (vtkObjectBase *, vtkTypeBool check) override |
void | UnRegisterInternal (vtkObjectBase *, vtkTypeBool check) override |
void | InternalGrabFocus (vtkCommand *mouseEvents, vtkCommand *keypressEvents=nullptr) |
These methods allow a command to exclusively grab all events. More... | |
void | InternalReleaseFocus () |
These methods allow a command to exclusively grab all events. More... | |
Protected Member Functions inherited from vtkObjectBase | |
vtkObjectBase () | |
virtual | ~vtkObjectBase () |
virtual void | CollectRevisions (ostream &) |
vtkObjectBase (const vtkObjectBase &) | |
void | operator= (const vtkObjectBase &) |
Protected Attributes | |
vtkLSDynaPartCollection * | Parts |
vtkTypeBool | DeformedMesh |
Should deflected coordinates be used, or should the mesh remain undeflected? By default, this is true. More... | |
int | TimeStepRange [2] |
The range of time steps available within a database. More... | |
char * | InputDeck |
The name of a file containing part names and IDs. More... | |
LSDynaMetaData * | P |
vtkTypeBool | RemoveDeletedCells |
Should cells marked as deleted be removed from the mesh? By default, this is true. More... | |
vtkTypeBool | DeletedCellsAsGhostArray |
Should cells marked as deleted be removed from the mesh? By default, this is true. More... | |
Protected Attributes inherited from vtkAlgorithm | |
vtkInformation * | Information |
double | Progress |
char * | ProgressText |
vtkProgressObserver * | ProgressObserver |
unsigned long | ErrorCode |
The error code contains a possible error that occurred while reading or writing the file. More... | |
Protected Attributes inherited from vtkObject | |
bool | Debug |
vtkTimeStamp | MTime |
vtkSubjectHelper * | SubjectHelper |
Protected Attributes inherited from vtkObjectBase | |
vtkAtomicInt32 | ReferenceCount |
vtkWeakPointerBase ** | WeakPointers |
Additional Inherited Members | |
Public Attributes inherited from vtkAlgorithm | |
vtkTypeBool | AbortExecute |
Static Protected Member Functions inherited from vtkAlgorithm | |
static vtkInformationIntegerKey * | PORT_REQUIREMENTS_FILLED () |
Static Protected Attributes inherited from vtkAlgorithm | |
static vtkExecutive * | DefaultExecutivePrototype |
Read LS-Dyna databases (d3plot)
This filter reads LS-Dyna databases.
The Set/GetFileName() routines are actually wrappers around the Set/GetDatabaseDirectory() members; the actual filename you choose is irrelevant – only the directory name is used. This is done in order to accommodate ParaView.
Note that this reader produces 7 output meshes. These meshes are required as several attributes are defined on subsets of the mesh. Below is a list of meshes in the order they are output and an explanation of which attributes are unique to each mesh:
Definition at line 167 of file vtkLSDynaReader.h.
Definition at line 170 of file vtkLSDynaReader.h.
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protected |
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overrideprotected |
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static |
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virtual |
Return 1 if this class is the same type of (or a subclass of) the named class.
Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.
Reimplemented from vtkMultiBlockDataSetAlgorithm.
Reimplemented in vtkPLSDynaReader.
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static |
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protectedvirtual |
Reimplemented from vtkMultiBlockDataSetAlgorithm.
Reimplemented in vtkPLSDynaReader.
vtkLSDynaReader* vtkLSDynaReader::NewInstance | ( | ) | const |
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overridevirtual |
Methods invoked by print to print information about the object including superclasses.
Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes.
Reimplemented from vtkMultiBlockDataSetAlgorithm.
Reimplemented in vtkPLSDynaReader.
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static |
void vtkLSDynaReader::Dump | ( | ostream & | os | ) |
Print out more complete information about the dataset (and less complete information about the VTK hierarchy) than PrintSelf.
void vtkLSDynaReader::DebugDump | ( | ) |
A routine to call Dump() from within a lame debugger that won't properly pass a C++ iostream object like cout.
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virtual |
Determine if the file can be read with this reader.
Reimplemented in vtkPLSDynaReader.
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virtual |
Get/Set the directory containing the LS-Dyna database and determine whether it is valid.
const char* vtkLSDynaReader::GetDatabaseDirectory | ( | ) |
Get/Set the directory containing the LS-Dyna database and determine whether it is valid.
int vtkLSDynaReader::IsDatabaseValid | ( | ) |
Get/Set the directory containing the LS-Dyna database and determine whether it is valid.
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virtual |
Get/Set the filename.
The Set/GetFileName() routines are actually wrappers around the Set/GetDatabaseDirectory() members; the actual filename you choose is irrelevant – only the directory name is used. This is done in order to accommodate ParaView.
const char* vtkLSDynaReader::GetFileName | ( | ) |
Get/Set the filename.
The Set/GetFileName() routines are actually wrappers around the Set/GetDatabaseDirectory() members; the actual filename you choose is irrelevant – only the directory name is used. This is done in order to accommodate ParaView.
char* vtkLSDynaReader::GetTitle | ( | ) |
The title of the database is a 40 or 80 character text description stored at the front of a d3plot file.
Do not call this function before setting the database directory and calling UpdateInformation().
int vtkLSDynaReader::GetDimensionality | ( | ) |
Retrieve the dimension of points in the database.
This should return 2 or 3. Do not call this function before setting the database directory and calling UpdateInformation().
vtkIdType vtkLSDynaReader::GetNumberOfNodes | ( | ) |
Retrieve the number of points in the database.
Do not call this function before setting the database directory and calling UpdateInformation().
vtkIdType vtkLSDynaReader::GetNumberOfCells | ( | ) |
Retrieve the number of cells of a given type in the database.
Do not call this function before setting the database directory and calling UpdateInformation().
Note that GetNumberOfCells() returns the sum of GetNumberOfContinuumCells() and GetNumberOfParticleCells().
vtkIdType vtkLSDynaReader::GetNumberOfContinuumCells | ( | ) |
Retrieve the number of cells of a given type in the database.
Do not call this function before setting the database directory and calling UpdateInformation().
Note that GetNumberOfContinuumCells() returns the sum of GetNumberOfSolidCells(), GetNumberOfThickShellCells(), GetNumberOfShellCells(), GetNumberOfRigidBodyCells(), GetNumberOfRoadSurfaceCells(), and GetNumberOfBeamCells().
vtkIdType vtkLSDynaReader::GetNumberOfSolidCells | ( | ) |
Retrieve the number of cells of a given type in the database.
Do not call this function before setting the database directory and calling UpdateInformation().
vtkIdType vtkLSDynaReader::GetNumberOfThickShellCells | ( | ) |
Retrieve the number of cells of a given type in the database.
Do not call this function before setting the database directory and calling UpdateInformation().
vtkIdType vtkLSDynaReader::GetNumberOfShellCells | ( | ) |
Retrieve the number of cells of a given type in the database.
Do not call this function before setting the database directory and calling UpdateInformation().
vtkIdType vtkLSDynaReader::GetNumberOfRigidBodyCells | ( | ) |
Retrieve the number of cells of a given type in the database.
Do not call this function before setting the database directory and calling UpdateInformation().
vtkIdType vtkLSDynaReader::GetNumberOfRoadSurfaceCells | ( | ) |
Retrieve the number of cells of a given type in the database.
Do not call this function before setting the database directory and calling UpdateInformation().
vtkIdType vtkLSDynaReader::GetNumberOfBeamCells | ( | ) |
Retrieve the number of cells of a given type in the database.
Do not call this function before setting the database directory and calling UpdateInformation().
vtkIdType vtkLSDynaReader::GetNumberOfParticleCells | ( | ) |
Retrieve the number of cells of a given type in the database.
Do not call this function before setting the database directory and calling UpdateInformation().
vtkIdType vtkLSDynaReader::GetNumberOfTimeSteps | ( | ) |
Retrieve information about the time extents of the LS-Dyna database.
Do not call these functions before setting the database directory and calling UpdateInformation().
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virtual |
Retrieve information about the time extents of the LS-Dyna database.
Do not call these functions before setting the database directory and calling UpdateInformation().
vtkIdType vtkLSDynaReader::GetTimeStep | ( | ) |
Retrieve information about the time extents of the LS-Dyna database.
Do not call these functions before setting the database directory and calling UpdateInformation().
Retrieve information about the time extents of the LS-Dyna database.
Do not call these functions before setting the database directory and calling UpdateInformation().
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virtual |
Retrieve information about the time extents of the LS-Dyna database.
Do not call these functions before setting the database directory and calling UpdateInformation().
Retrieve information about the time extents of the LS-Dyna database.
Do not call these functions before setting the database directory and calling UpdateInformation().
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virtual |
Retrieve information about the time extents of the LS-Dyna database.
Do not call these functions before setting the database directory and calling UpdateInformation().
Retrieve information about the time extents of the LS-Dyna database.
Do not call these functions before setting the database directory and calling UpdateInformation().
void vtkLSDynaReader::SetTimeStepRange | ( | int | [2] | ) |
Retrieve information about the time extents of the LS-Dyna database.
Do not call these functions before setting the database directory and calling UpdateInformation().
int vtkLSDynaReader::GetNumberOfPointArrays | ( | ) |
These methods allow you to load only selected subsets of the nodal variables defined over the mesh.
const char* vtkLSDynaReader::GetPointArrayName | ( | int | ) |
These methods allow you to load only selected subsets of the nodal variables defined over the mesh.
These methods allow you to load only selected subsets of the nodal variables defined over the mesh.
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inlinevirtual |
These methods allow you to load only selected subsets of the nodal variables defined over the mesh.
Definition at line 695 of file vtkLSDynaReader.h.
These methods allow you to load only selected subsets of the nodal variables defined over the mesh.
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inline |
These methods allow you to load only selected subsets of the nodal variables defined over the mesh.
Definition at line 708 of file vtkLSDynaReader.h.
These methods allow you to load only selected subsets of the nodal variables defined over the mesh.
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inline |
These methods allow you to load only selected subsets of the nodal variables defined over the mesh.
Definition at line 721 of file vtkLSDynaReader.h.
Routines that allow the status of a cell variable to be adjusted or queried independent of the output mesh.
The cellType parameter should be one of: LS_POINT, LS_BEAM, LS_SHELL, LS_THICK_SHELL, LS_SOLID, LS_RIGID_BODY, or LS_ROAD_SURFACE
Routines that allow the status of a cell variable to be adjusted or queried independent of the output mesh.
The cellType parameter should be one of: LS_POINT, LS_BEAM, LS_SHELL, LS_THICK_SHELL, LS_SOLID, LS_RIGID_BODY, or LS_ROAD_SURFACE
Routines that allow the status of a cell variable to be adjusted or queried independent of the output mesh.
The cellType parameter should be one of: LS_POINT, LS_BEAM, LS_SHELL, LS_THICK_SHELL, LS_SOLID, LS_RIGID_BODY, or LS_ROAD_SURFACE
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inlinevirtual |
Routines that allow the status of a cell variable to be adjusted or queried independent of the output mesh.
The cellType parameter should be one of: LS_POINT, LS_BEAM, LS_SHELL, LS_THICK_SHELL, LS_SOLID, LS_RIGID_BODY, or LS_ROAD_SURFACE
Definition at line 734 of file vtkLSDynaReader.h.
Routines that allow the status of a cell variable to be adjusted or queried independent of the output mesh.
The cellType parameter should be one of: LS_POINT, LS_BEAM, LS_SHELL, LS_THICK_SHELL, LS_SOLID, LS_RIGID_BODY, or LS_ROAD_SURFACE
Routines that allow the status of a cell variable to be adjusted or queried independent of the output mesh.
The cellType parameter should be one of: LS_POINT, LS_BEAM, LS_SHELL, LS_THICK_SHELL, LS_SOLID, LS_RIGID_BODY, or LS_ROAD_SURFACE
Definition at line 747 of file vtkLSDynaReader.h.
Routines that allow the status of a cell variable to be adjusted or queried independent of the output mesh.
The cellType parameter should be one of: LS_POINT, LS_BEAM, LS_SHELL, LS_THICK_SHELL, LS_SOLID, LS_RIGID_BODY, or LS_ROAD_SURFACE
Routines that allow the status of a cell variable to be adjusted or queried independent of the output mesh.
The cellType parameter should be one of: LS_POINT, LS_BEAM, LS_SHELL, LS_THICK_SHELL, LS_SOLID, LS_RIGID_BODY, or LS_ROAD_SURFACE
Definition at line 760 of file vtkLSDynaReader.h.
int vtkLSDynaReader::GetNumberOfSolidArrays | ( | ) |
These methods allow you to load only selected subsets of the cell variables defined over the mesh.
const char* vtkLSDynaReader::GetSolidArrayName | ( | int | ) |
These methods allow you to load only selected subsets of the cell variables defined over the mesh.
These methods allow you to load only selected subsets of the cell variables defined over the mesh.
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inlinevirtual |
These methods allow you to load only selected subsets of the cell variables defined over the mesh.
Definition at line 773 of file vtkLSDynaReader.h.
These methods allow you to load only selected subsets of the cell variables defined over the mesh.
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inline |
These methods allow you to load only selected subsets of the cell variables defined over the mesh.
Definition at line 786 of file vtkLSDynaReader.h.
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Definition at line 799 of file vtkLSDynaReader.h.
int vtkLSDynaReader::GetNumberOfThickShellArrays | ( | ) |
These methods allow you to load only selected subsets of the cell variables defined over the mesh.
const char* vtkLSDynaReader::GetThickShellArrayName | ( | int | ) |
These methods allow you to load only selected subsets of the cell variables defined over the mesh.
These methods allow you to load only selected subsets of the cell variables defined over the mesh.
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These methods allow you to load only selected subsets of the cell variables defined over the mesh.
Definition at line 812 of file vtkLSDynaReader.h.
These methods allow you to load only selected subsets of the cell variables defined over the mesh.
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These methods allow you to load only selected subsets of the cell variables defined over the mesh.
Definition at line 825 of file vtkLSDynaReader.h.
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Definition at line 838 of file vtkLSDynaReader.h.
int vtkLSDynaReader::GetNumberOfShellArrays | ( | ) |
These methods allow you to load only selected subsets of the cell variables defined over the mesh.
const char* vtkLSDynaReader::GetShellArrayName | ( | int | ) |
These methods allow you to load only selected subsets of the cell variables defined over the mesh.
These methods allow you to load only selected subsets of the cell variables defined over the mesh.
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These methods allow you to load only selected subsets of the cell variables defined over the mesh.
Definition at line 851 of file vtkLSDynaReader.h.
These methods allow you to load only selected subsets of the cell variables defined over the mesh.
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These methods allow you to load only selected subsets of the cell variables defined over the mesh.
Definition at line 864 of file vtkLSDynaReader.h.
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Definition at line 877 of file vtkLSDynaReader.h.
int vtkLSDynaReader::GetNumberOfRigidBodyArrays | ( | ) |
These methods allow you to load only selected subsets of the cell variables defined over the mesh.
const char* vtkLSDynaReader::GetRigidBodyArrayName | ( | int | ) |
These methods allow you to load only selected subsets of the cell variables defined over the mesh.
These methods allow you to load only selected subsets of the cell variables defined over the mesh.
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These methods allow you to load only selected subsets of the cell variables defined over the mesh.
Definition at line 968 of file vtkLSDynaReader.h.
These methods allow you to load only selected subsets of the cell variables defined over the mesh.
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These methods allow you to load only selected subsets of the cell variables defined over the mesh.
Definition at line 981 of file vtkLSDynaReader.h.
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Definition at line 994 of file vtkLSDynaReader.h.
int vtkLSDynaReader::GetNumberOfRoadSurfaceArrays | ( | ) |
These methods allow you to load only selected subsets of the cell variables defined over the mesh.
const char* vtkLSDynaReader::GetRoadSurfaceArrayName | ( | int | ) |
These methods allow you to load only selected subsets of the cell variables defined over the mesh.
These methods allow you to load only selected subsets of the cell variables defined over the mesh.
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These methods allow you to load only selected subsets of the cell variables defined over the mesh.
Definition at line 1007 of file vtkLSDynaReader.h.
These methods allow you to load only selected subsets of the cell variables defined over the mesh.
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These methods allow you to load only selected subsets of the cell variables defined over the mesh.
Definition at line 1020 of file vtkLSDynaReader.h.
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Definition at line 1033 of file vtkLSDynaReader.h.
int vtkLSDynaReader::GetNumberOfBeamArrays | ( | ) |
These methods allow you to load only selected subsets of the cell variables defined over the mesh.
const char* vtkLSDynaReader::GetBeamArrayName | ( | int | ) |
These methods allow you to load only selected subsets of the cell variables defined over the mesh.
These methods allow you to load only selected subsets of the cell variables defined over the mesh.
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These methods allow you to load only selected subsets of the cell variables defined over the mesh.
Definition at line 890 of file vtkLSDynaReader.h.
These methods allow you to load only selected subsets of the cell variables defined over the mesh.
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These methods allow you to load only selected subsets of the cell variables defined over the mesh.
Definition at line 903 of file vtkLSDynaReader.h.
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Definition at line 916 of file vtkLSDynaReader.h.
int vtkLSDynaReader::GetNumberOfParticleArrays | ( | ) |
These methods allow you to load only selected subsets of the cell variables defined over the mesh.
const char* vtkLSDynaReader::GetParticleArrayName | ( | int | ) |
These methods allow you to load only selected subsets of the cell variables defined over the mesh.
These methods allow you to load only selected subsets of the cell variables defined over the mesh.
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These methods allow you to load only selected subsets of the cell variables defined over the mesh.
Definition at line 929 of file vtkLSDynaReader.h.
These methods allow you to load only selected subsets of the cell variables defined over the mesh.
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These methods allow you to load only selected subsets of the cell variables defined over the mesh.
Definition at line 942 of file vtkLSDynaReader.h.
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Definition at line 955 of file vtkLSDynaReader.h.
void vtkLSDynaReader::SetDeformedMesh | ( | vtkTypeBool | ) |
Should deflected coordinates be used, or should the mesh remain undeflected? By default, this is true but its value is ignored if the nodal "Deflected Coordinates" array is not set to be loaded.
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Should deflected coordinates be used, or should the mesh remain undeflected? By default, this is true but its value is ignored if the nodal "Deflected Coordinates" array is not set to be loaded.
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Should deflected coordinates be used, or should the mesh remain undeflected? By default, this is true but its value is ignored if the nodal "Deflected Coordinates" array is not set to be loaded.
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Should deflected coordinates be used, or should the mesh remain undeflected? By default, this is true but its value is ignored if the nodal "Deflected Coordinates" array is not set to be loaded.
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Should dead cells be removed from the mesh? Cells are marked dead by setting the corresponding entry in the cell array "Death" to 0.
Cells that are not dead have the corresponding entry in the cell array "Death" set to their material ID. By default, this is true but its value is ignored if the cell "Death" array is not set to be loaded. It is also ignored if the database's element deletion option is set to denote points (not cells) as deleted; in that case, "Death" will appear to be a point array.
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Should dead cells be removed from the mesh? Cells are marked dead by setting the corresponding entry in the cell array "Death" to 0.
Cells that are not dead have the corresponding entry in the cell array "Death" set to their material ID. By default, this is true but its value is ignored if the cell "Death" array is not set to be loaded. It is also ignored if the database's element deletion option is set to denote points (not cells) as deleted; in that case, "Death" will appear to be a point array.
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Should dead cells be removed from the mesh? Cells are marked dead by setting the corresponding entry in the cell array "Death" to 0.
Cells that are not dead have the corresponding entry in the cell array "Death" set to their material ID. By default, this is true but its value is ignored if the cell "Death" array is not set to be loaded. It is also ignored if the database's element deletion option is set to denote points (not cells) as deleted; in that case, "Death" will appear to be a point array.
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Should dead cells be removed from the mesh? Cells are marked dead by setting the corresponding entry in the cell array "Death" to 0.
Cells that are not dead have the corresponding entry in the cell array "Death" set to their material ID. By default, this is true but its value is ignored if the cell "Death" array is not set to be loaded. It is also ignored if the database's element deletion option is set to denote points (not cells) as deleted; in that case, "Death" will appear to be a point array.
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Instead of removing the cells that are dead, hide them by setting the array as the ghost levels arrays.
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Instead of removing the cells that are dead, hide them by setting the array as the ghost levels arrays.
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Instead of removing the cells that are dead, hide them by setting the array as the ghost levels arrays.
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Instead of removing the cells that are dead, hide them by setting the array as the ghost levels arrays.
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The name of the input deck corresponding to the current database.
This is used to determine the part names associated with each material ID. This file may be in two formats: a valid LSDyna input deck or a short XML summary. If the file begins with "<?xml" then the summary format is used. Otherwise, the keyword format is used and a summary file will be created if write permissions exist in the directory containing the keyword file. The newly created summary will have ".k" or ".key" stripped from the end of the keyword filename and ".lsdyna" appended.
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The name of the input deck corresponding to the current database.
This is used to determine the part names associated with each material ID. This file may be in two formats: a valid LSDyna input deck or a short XML summary. If the file begins with "<?xml" then the summary format is used. Otherwise, the keyword format is used and a summary file will be created if write permissions exist in the directory containing the keyword file. The newly created summary will have ".k" or ".key" stripped from the end of the keyword filename and ".lsdyna" appended.
int vtkLSDynaReader::GetNumberOfPartArrays | ( | ) |
These methods allow you to load only selected parts of the input.
If InputDeck points to a valid keyword file (or summary), then part names will be taken from that file. Otherwise, when arbitrary material numbering is used, parts will be named "PartXXX (MatlYYY)" where XXX is an increasing sequential number and YYY is the respective material ID. If no input deck is specified and arbitrary arbitrary material numbering is not used, parts will be named "PartXXX" where XXX is a sequential material ID.
const char* vtkLSDynaReader::GetPartArrayName | ( | int | ) |
These methods allow you to load only selected parts of the input.
If InputDeck points to a valid keyword file (or summary), then part names will be taken from that file. Otherwise, when arbitrary material numbering is used, parts will be named "PartXXX (MatlYYY)" where XXX is an increasing sequential number and YYY is the respective material ID. If no input deck is specified and arbitrary arbitrary material numbering is not used, parts will be named "PartXXX" where XXX is a sequential material ID.
These methods allow you to load only selected parts of the input.
If InputDeck points to a valid keyword file (or summary), then part names will be taken from that file. Otherwise, when arbitrary material numbering is used, parts will be named "PartXXX (MatlYYY)" where XXX is an increasing sequential number and YYY is the respective material ID. If no input deck is specified and arbitrary arbitrary material numbering is not used, parts will be named "PartXXX" where XXX is a sequential material ID.
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These methods allow you to load only selected parts of the input.
If InputDeck points to a valid keyword file (or summary), then part names will be taken from that file. Otherwise, when arbitrary material numbering is used, parts will be named "PartXXX (MatlYYY)" where XXX is an increasing sequential number and YYY is the respective material ID. If no input deck is specified and arbitrary arbitrary material numbering is not used, parts will be named "PartXXX" where XXX is a sequential material ID.
Definition at line 1046 of file vtkLSDynaReader.h.
These methods allow you to load only selected parts of the input.
If InputDeck points to a valid keyword file (or summary), then part names will be taken from that file. Otherwise, when arbitrary material numbering is used, parts will be named "PartXXX (MatlYYY)" where XXX is an increasing sequential number and YYY is the respective material ID. If no input deck is specified and arbitrary arbitrary material numbering is not used, parts will be named "PartXXX" where XXX is a sequential material ID.
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These methods allow you to load only selected parts of the input.
If InputDeck points to a valid keyword file (or summary), then part names will be taken from that file. Otherwise, when arbitrary material numbering is used, parts will be named "PartXXX (MatlYYY)" where XXX is an increasing sequential number and YYY is the respective material ID. If no input deck is specified and arbitrary arbitrary material numbering is not used, parts will be named "PartXXX" where XXX is a sequential material ID.
Definition at line 1059 of file vtkLSDynaReader.h.
This function populates the reader's private dictionary with information about the database.
It is called once from RequestInformation() and once any time the adaptation level changes. The adaptation level can change any time the current state(time) is modified. Upon success, -1 is returned. "Soft" failures return 0 and "hard" failures return 1.
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This function scans the list of files in the database and bookmarks the start of each time step's state information.
Before this function is called:
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This is called by the superclass.
This is the method you should override.
Reimplemented from vtkMultiBlockDataSetAlgorithm.
Reimplemented in vtkPLSDynaReader.
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This is called by the superclass.
This is the method you should override.
Reimplemented from vtkMultiBlockDataSetAlgorithm.
Reimplemented in vtkPLSDynaReader.
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These functions read various parts of the database.
The functions that take a vtkIdType argument must be passed the current timestep. Functions that do not take a timestep must have the read head positioned to the start of their data sections. These functions should only be called from within RequestData() since they require the various output meshes to exist.
Reimplemented in vtkPLSDynaReader.
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These functions read various parts of the database.
The functions that take a vtkIdType argument must be passed the current timestep. Functions that do not take a timestep must have the read head positioned to the start of their data sections. These functions should only be called from within RequestData() since they require the various output meshes to exist.
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These functions read various parts of the database.
The functions that take a vtkIdType argument must be passed the current timestep. Functions that do not take a timestep must have the read head positioned to the start of their data sections. These functions should only be called from within RequestData() since they require the various output meshes to exist.
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These functions read various parts of the database.
The functions that take a vtkIdType argument must be passed the current timestep. Functions that do not take a timestep must have the read head positioned to the start of their data sections. These functions should only be called from within RequestData() since they require the various output meshes to exist.
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These functions read various parts of the database.
The functions that take a vtkIdType argument must be passed the current timestep. Functions that do not take a timestep must have the read head positioned to the start of their data sections. These functions should only be called from within RequestData() since they require the various output meshes to exist.
These functions read various parts of the database.
The functions that take a vtkIdType argument must be passed the current timestep. Functions that do not take a timestep must have the read head positioned to the start of their data sections. These functions should only be called from within RequestData() since they require the various output meshes to exist.
These functions read various parts of the database.
The functions that take a vtkIdType argument must be passed the current timestep. Functions that do not take a timestep must have the read head positioned to the start of their data sections. These functions should only be called from within RequestData() since they require the various output meshes to exist.
These functions read various parts of the database.
The functions that take a vtkIdType argument must be passed the current timestep. Functions that do not take a timestep must have the read head positioned to the start of their data sections. These functions should only be called from within RequestData() since they require the various output meshes to exist.
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These functions read various parts of the database.
The functions that take a vtkIdType argument must be passed the current timestep. Functions that do not take a timestep must have the read head positioned to the start of their data sections. These functions should only be called from within RequestData() since they require the various output meshes to exist.
These functions read various parts of the database.
The functions that take a vtkIdType argument must be passed the current timestep. Functions that do not take a timestep must have the read head positioned to the start of their data sections. These functions should only be called from within RequestData() since they require the various output meshes to exist.
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These functions read various parts of the database.
The functions that take a vtkIdType argument must be passed the current timestep. Functions that do not take a timestep must have the read head positioned to the start of their data sections. These functions should only be called from within RequestData() since they require the various output meshes to exist.
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Resets the Part information to the default state.
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Called from within ReadHeaderInformation() to read part names associated with material IDs.
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Called from within ReadHeaderInformation to read part names from the end of the first d3plot file.
Used if ReadInputDeck fails.
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Called from within ReadHeaderInformation() to read arbitrary material IDs (if present) or manufacture sequential material IDs (if not present).
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ReadInputDeck determines the type of file (keyword or XML summary) and calls one of these two routines to read the file.
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ReadInputDeck determines the type of file (keyword or XML summary) and calls one of these two routines to read the file.
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ReadInputDeckKeywords calls this function if it was successful in reading part names for materials.
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Read an array of deletion data.
This is used by ReadDeletion to actually read the data from the file (as opposed to attach it to the proper place in the VTK dataset) depending on the value of "MDLOPT". The array passed to this routine is filled with ones if deleted, zero it is not deleted The number of tuples must be set on the array previous to calling this routine. Note: pos is the position in the size that the death value is store at
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Read all the cell properties of a given part type.
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Definition at line 535 of file vtkLSDynaReader.h.
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Should deflected coordinates be used, or should the mesh remain undeflected? By default, this is true.
Definition at line 541 of file vtkLSDynaReader.h.
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Should cells marked as deleted be removed from the mesh? By default, this is true.
Definition at line 548 of file vtkLSDynaReader.h.
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Should cells marked as deleted be removed from the mesh? By default, this is true.
Definition at line 549 of file vtkLSDynaReader.h.
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The range of time steps available within a database.
Only valid after UpdateInformation() is called on the reader.
Definition at line 556 of file vtkLSDynaReader.h.
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The name of a file containing part names and IDs.
Definition at line 561 of file vtkLSDynaReader.h.
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Definition at line 671 of file vtkLSDynaReader.h.