VTK
vtkFramebufferPass Member List

This is the complete list of members for vtkFramebufferPass, including all inherited members.

ActiveDrawBuffersvtkOpenGLRenderPassprotected
AddObserver(unsigned long event, vtkCommand *, float priority=0.0f)vtkObject
AddObserver(const char *event, vtkCommand *, float priority=0.0f)vtkObject
AddObserver(unsigned long event, U observer, void(T::*callback)(), float priority=0.0f)vtkObjectinline
AddObserver(unsigned long event, U observer, void(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f)vtkObjectinline
AddObserver(unsigned long event, U observer, bool(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f)vtkObjectinline
BreakOnError()vtkObjectstatic
ClearLights(vtkRenderer *renderer)vtkRenderPassprotected
CollectRevisions(ostream &)vtkObjectBaseinlineprotectedvirtual
ColorFormatvtkFramebufferPassprotected
ColorTexturevtkFramebufferPassprotected
DebugvtkObjectprotected
DebugOff()vtkObjectvirtual
DebugOn()vtkObjectvirtual
DelegatePassvtkImageProcessingPassprotected
Delete()vtkObjectBasevirtual
DepthFormatvtkFramebufferPassprotected
DepthTexturevtkFramebufferPassprotected
ExtraPixelsvtkDepthImageProcessingPassprotected
FastDelete()vtkObjectBasevirtual
FrameBufferObjectvtkFramebufferPassprotected
GetActiveDrawBuffers()vtkOpenGLRenderPassvirtual
GetClassName() const vtkObjectBase
GetColorTexture()vtkFramebufferPassvirtual
GetCommand(unsigned long tag)vtkObject
GetDebug()vtkObject
GetDelegatePass()vtkImageProcessingPassvirtual
GetDepthTexture()vtkFramebufferPassvirtual
GetGlobalWarningDisplay()vtkObjectstatic
GetMTime()vtkObjectvirtual
GetNumberOfRenderedProps()vtkRenderPassvirtual
GetReferenceCount()vtkObjectBaseinline
GetShaderStageMTime()vtkOpenGLRenderPassvirtual
GlobalWarningDisplayOff()vtkObjectinlinestatic
GlobalWarningDisplayOn()vtkObjectinlinestatic
HvtkDepthImageProcessingPassprotected
HasObserver(unsigned long event, vtkCommand *)vtkObject
HasObserver(const char *event, vtkCommand *)vtkObject
HasObserver(unsigned long event)vtkObject
HasObserver(const char *event)vtkObject
HeightvtkDepthImageProcessingPassprotected
InitializeObjectBase()vtkObjectBase
InternalGrabFocus(vtkCommand *mouseEvents, vtkCommand *keypressEvents=nullptr)vtkObjectprotected
InternalReleaseFocus()vtkObjectprotected
InvokeEvent(unsigned long event, void *callData)vtkObject
InvokeEvent(const char *event, void *callData)vtkObject
InvokeEvent(unsigned long event)vtkObjectinline
InvokeEvent(const char *event)vtkObjectinline
IsA(const char *type)vtkFramebufferPassvirtual
IsTypeOf(const char *type)vtkFramebufferPassstatic
Modified()vtkObjectvirtual
MTimevtkObjectprotected
New()vtkFramebufferPassstatic
NewInstance() const vtkFramebufferPass
NewInstanceInternal() const vtkFramebufferPassprotectedvirtual
NumberOfRenderedPropsvtkRenderPassprotected
vtkObjectBase::operator=(const vtkObjectBase &)vtkObjectBaseinlineprotected
OriginvtkDepthImageProcessingPassprotected
PostRender(const vtkRenderState *s)vtkOpenGLRenderPassprotected
PostReplaceShaderValues(std::string &vertexShader, std::string &geometryShader, std::string &fragmentShader, vtkAbstractMapper *mapper, vtkProp *prop)vtkOpenGLRenderPassvirtual
PreRender(const vtkRenderState *s)vtkOpenGLRenderPassprotected
PreReplaceShaderValues(std::string &vertexShader, std::string &geometryShader, std::string &fragmentShader, vtkAbstractMapper *mapper, vtkProp *prop)vtkOpenGLRenderPassvirtual
Print(ostream &os)vtkObjectBase
PrintHeader(ostream &os, vtkIndent indent)vtkObjectBasevirtual
PrintRevisions(ostream &)vtkObjectBaseinline
PrintSelf(ostream &os, vtkIndent indent) overridevtkFramebufferPassvirtual
PrintTrailer(ostream &os, vtkIndent indent)vtkObjectBasevirtual
ReadWindowSize(const vtkRenderState *s)vtkDepthImageProcessingPassprotected
ReferenceCountvtkObjectBaseprotected
Register(vtkObjectBase *o)vtkObjectBasevirtual
RegisterInternal(vtkObjectBase *, vtkTypeBool check) overridevtkObjectprotectedvirtual
ReleaseGraphicsResources(vtkWindow *w) overridevtkFramebufferPassvirtual
RemoveAllObservers()vtkObject
RemoveObserver(vtkCommand *)vtkObject
RemoveObserver(unsigned long tag)vtkObject
RemoveObservers(unsigned long event, vtkCommand *)vtkObject
RemoveObservers(const char *event, vtkCommand *)vtkObject
RemoveObservers(unsigned long event)vtkObject
RemoveObservers(const char *event)vtkObject
Render(const vtkRenderState *s) overridevtkFramebufferPassvirtual
RenderDelegate(const vtkRenderState *s, int width, int height, int newWidth, int newHeight, vtkOpenGLFramebufferObject *fbo, vtkTextureObject *colortarget, vtkTextureObject *depthtarget)vtkDepthImageProcessingPassprotectedvirtual
vtkImageProcessingPass::RenderDelegate(const vtkRenderState *s, int width, int height, int newWidth, int newHeight, vtkOpenGLFramebufferObject *fbo, vtkTextureObject *target)vtkImageProcessingPassprotected
RenderPasses()vtkOpenGLRenderPassstatic
ReportReferences(vtkGarbageCollector *)vtkObjectBaseprotectedvirtual
SafeDownCast(vtkObjectBase *o)vtkFramebufferPassstatic
SetActiveDrawBuffers(unsigned int)vtkOpenGLRenderPassvirtual
SetColorFormat(int)vtkFramebufferPassvirtual
SetDebug(bool debugFlag)vtkObject
SetDelegatePass(vtkRenderPass *delegatePass)vtkImageProcessingPassvirtual
SetDepthFormat(int)vtkFramebufferPassvirtual
SetGlobalWarningDisplay(int val)vtkObjectstatic
SetLastRenderingUsedDepthPeeling(vtkRenderer *renderer, bool value)vtkRenderPassprotected
SetReferenceCount(int)vtkObjectBase
SetShaderParameters(vtkShaderProgram *program, vtkAbstractMapper *mapper, vtkProp *prop, vtkOpenGLVertexArrayObject *VAO=nullptr)vtkOpenGLRenderPassvirtual
SubjectHelpervtkObjectprotected
Superclass typedefvtkFramebufferPass
UnRegister(vtkObjectBase *o)vtkObjectBasevirtual
UnRegisterInternal(vtkObjectBase *, vtkTypeBool check) overridevtkObjectprotectedvirtual
UpdateCamera(vtkRenderer *renderer)vtkRenderPassprotected
UpdateGeometry(vtkRenderer *renderer)vtkRenderPassprotected
UpdateLightGeometry(vtkRenderer *renderer)vtkRenderPassprotected
UpdateLights(vtkRenderer *renderer)vtkRenderPassprotected
ViewportHeightvtkFramebufferPassprotected
ViewportWidthvtkFramebufferPassprotected
ViewportXvtkFramebufferPassprotected
ViewportYvtkFramebufferPassprotected
vtkBaseTypeMacro(vtkObject, vtkObjectBase)vtkObject
vtkDepthImageProcessingPass()vtkDepthImageProcessingPassprotected
vtkFramebufferPass()vtkFramebufferPassprotected
vtkImageProcessingPass()vtkImageProcessingPassprotected
vtkObject()vtkObjectprotected
vtkObjectBase()vtkObjectBaseprotected
vtkObjectBase(const vtkObjectBase &)vtkObjectBaseinlineprotected
vtkOpenGLRenderPass()vtkOpenGLRenderPassprotected
vtkRenderPass()vtkRenderPassprotected
WvtkDepthImageProcessingPassprotected
WeakPointersvtkObjectBaseprotected
WidthvtkDepthImageProcessingPassprotected
~vtkDepthImageProcessingPass() overridevtkDepthImageProcessingPassprotected
~vtkFramebufferPass() overridevtkFramebufferPassprotected
~vtkImageProcessingPass() overridevtkImageProcessingPassprotected
~vtkObject() overridevtkObjectprotected
~vtkObjectBase()vtkObjectBaseprotectedvirtual
~vtkOpenGLRenderPass() overridevtkOpenGLRenderPassprotected
~vtkRenderPass() overridevtkRenderPassprotected