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virtual vtkTypeBool | IsA (const char *type) |
| Return 1 if this class is the same type of (or a subclass of) the named class. More...
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vtkAbstractContextBufferId * | NewInstance () const |
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void | PrintSelf (ostream &os, vtkIndent indent) override |
| Methods invoked by print to print information about the object including superclasses. More...
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virtual bool | IsSupported ()=0 |
| Returns if the context supports the required extensions. More...
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virtual void | Allocate ()=0 |
| Allocate the memory for at least Width*Height elements. More...
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virtual bool | IsAllocated () const =0 |
| Tell if the buffer has been allocated. More...
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virtual void | SetValues (int srcXmin, int srcYmin)=0 |
| Copy the contents of the current read buffer to the internal structure starting at lower left corner of the framebuffer (srcXmin,srcYmin). More...
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virtual vtkIdType | GetPickedItem (int x, int y)=0 |
| Return item under abscissa x and ordinate y. More...
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virtual void | ReleaseGraphicsResources () |
| Release any graphics resources that are being consumed by this object. More...
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virtual int | GetWidth () |
| Number of columns. More...
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virtual void | SetWidth (int) |
| Set the number of columns. More...
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virtual int | GetHeight () |
| Number of rows. More...
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virtual void | SetHeight (int) |
| Set the number of rows. More...
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virtual void | SetContext (vtkRenderWindow *context)=0 |
| Set/Get the OpenGL context owning the texture object resource. More...
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virtual vtkRenderWindow * | GetContext ()=0 |
| Set/Get the OpenGL context owning the texture object resource. More...
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| vtkBaseTypeMacro (vtkObject, vtkObjectBase) |
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virtual void | DebugOn () |
| Turn debugging output on. More...
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virtual void | DebugOff () |
| Turn debugging output off. More...
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bool | GetDebug () |
| Get the value of the debug flag. More...
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void | SetDebug (bool debugFlag) |
| Set the value of the debug flag. More...
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virtual void | Modified () |
| Update the modification time for this object. More...
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virtual vtkMTimeType | GetMTime () |
| Return this object's modified time. More...
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void | RemoveObserver (unsigned long tag) |
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void | RemoveObservers (unsigned long event) |
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void | RemoveObservers (const char *event) |
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void | RemoveAllObservers () |
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vtkTypeBool | HasObserver (unsigned long event) |
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vtkTypeBool | HasObserver (const char *event) |
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int | InvokeEvent (unsigned long event) |
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int | InvokeEvent (const char *event) |
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unsigned long | AddObserver (unsigned long event, vtkCommand *, float priority=0.0f) |
| Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
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unsigned long | AddObserver (const char *event, vtkCommand *, float priority=0.0f) |
| Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
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vtkCommand * | GetCommand (unsigned long tag) |
| Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
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void | RemoveObserver (vtkCommand *) |
| Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
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void | RemoveObservers (unsigned long event, vtkCommand *) |
| Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
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void | RemoveObservers (const char *event, vtkCommand *) |
| Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
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vtkTypeBool | HasObserver (unsigned long event, vtkCommand *) |
| Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
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vtkTypeBool | HasObserver (const char *event, vtkCommand *) |
| Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
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template<class U , class T > |
unsigned long | AddObserver (unsigned long event, U observer, void(T::*callback)(), float priority=0.0f) |
| Overloads to AddObserver that allow developers to add class member functions as callbacks for events. More...
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template<class U , class T > |
unsigned long | AddObserver (unsigned long event, U observer, void(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f) |
| Overloads to AddObserver that allow developers to add class member functions as callbacks for events. More...
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template<class U , class T > |
unsigned long | AddObserver (unsigned long event, U observer, bool(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f) |
| Allow user to set the AbortFlagOn() with the return value of the callback method. More...
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int | InvokeEvent (unsigned long event, void *callData) |
| This method invokes an event and return whether the event was aborted or not. More...
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int | InvokeEvent (const char *event, void *callData) |
| This method invokes an event and return whether the event was aborted or not. More...
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const char * | GetClassName () const |
| Return the class name as a string. More...
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virtual void | Delete () |
| Delete a VTK object. More...
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virtual void | FastDelete () |
| Delete a reference to this object. More...
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void | InitializeObjectBase () |
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void | Print (ostream &os) |
| Print an object to an ostream. More...
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virtual void | Register (vtkObjectBase *o) |
| Increase the reference count (mark as used by another object). More...
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virtual void | UnRegister (vtkObjectBase *o) |
| Decrease the reference count (release by another object). More...
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int | GetReferenceCount () |
| Return the current reference count of this object. More...
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void | SetReferenceCount (int) |
| Sets the reference count. More...
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void | PrintRevisions (ostream &) |
| Legacy. More...
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virtual void | PrintHeader (ostream &os, vtkIndent indent) |
| Methods invoked by print to print information about the object including superclasses. More...
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virtual void | PrintTrailer (ostream &os, vtkIndent indent) |
| Methods invoked by print to print information about the object including superclasses. More...
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2D array of ids, used for picking.
An 2D array where each element is the id of an entity drawn at the given pixel. The access is not specified in this class. The effective/concrete subclass vtkContextBufferId stores the whole buffer in RAM. The access to a value is fast and independent of the OpenGL. However it requires to first fill the whole buffer by transferring the buffer generated by OpenGL from the VRAM to the RAM. It is inefficient if the context of the scene changes during interaction.
The effective/concrete subclass vtkOpenGLContextBufferId keeps the buffer id on the VRAM in a texture image. The access to a value is slower than a simple read access to an array but it does not require a large transfer of data from the VRAM to the RAM.
- See also
- vtkContextBufferId, vtkOpenGLContextBufferId
Definition at line 46 of file vtkAbstractContextBufferId.h.