VTK
Common.h
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28 
29 #pragma once
30 
31 #include <optix_world.h>
32 
33 
34 #define RADIANCE_RAY_TYPE 0
35 #define OCCLUSION_RAY_TYPE 1
36 
38 {
39  float3 result;
40  float depth;
41 };
42 
43 
45 {
46  float3 occlusion;
47 };
48 
49 
51 {
52  float3 N;
53  float3 Ng;
54  float2 TexCoord;
55  float3 VertexColor;
56  int PrimIdx;
57 };
float2 TexCoord
Definition: Common.h:54
float3 occlusion
Definition: Common.h:46
float3 VertexColor
Definition: Common.h:55
float depth
Definition: Common.h:40
float3 result
Definition: Common.h:39