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template<typename T > |
int | CGNSRead::readNodeData (int cgioNum, double nodeId, std::vector< T > &data) |
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template<typename T > |
int | CGNSRead::readNodeDataAs (int cgioNum, double nodeId, std::vector< T > &data) |
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template<> |
int | CGNSRead::readNodeData< char > (int cgioNum, double nodeId, std::vector< char > &data) |
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int | CGNSRead::readNodeStringData (int cgioNum, double nodeId, std::string &data) |
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int | CGNSRead::getNodeChildrenId (int cgioNum, double fatherId, std::vector< double > &childrenIds) |
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int | CGNSRead::readBaseIds (int cgioNum, double rootId, std::vector< double > &baseIds) |
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int | CGNSRead::readBaseCoreInfo (int cgioNum, double baseId, CGNSRead::BaseInformation &baseInfo) |
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int | CGNSRead::readBaseIteration (int cgioNum, double nodeId, CGNSRead::BaseInformation &baseInfo) |
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int | CGNSRead::readZoneIterInfo (int cgioNum, double nodeId, CGNSRead::BaseInformation &baseInfo) |
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int | CGNSRead::readSolInfo (int cgioNum, double nodeId, CGNSRead::BaseInformation &baseInfo) |
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int | CGNSRead::readBaseFamily (int cgioNum, double nodeId, CGNSRead::BaseInformation &baseInfo, const std::string &parentPath="") |
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int | CGNSRead::readBaseReferenceState (int cgioNum, double nodeId, CGNSRead::BaseInformation &baseInfo) |
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int | CGNSRead::readZoneInfo (int cgioNum, double nodeId, CGNSRead::BaseInformation &baseInfo) |
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int | CGNSRead::readZoneInfo (int cgioNum, double zoneId, CGNSRead::ZoneInformation &zoneInfo) |
| Fills up ZoneInformation using the zoneId for the Zone_t node.
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void | CGNSRead::releaseIds (int cgioNum, const std::vector< double > &ids) |
| release all ids in the vector.
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