VTK
vtkOpenGLShaderCache Member List

This is the complete list of members for vtkOpenGLShaderCache, including all inherited members.

AddObserver(unsigned long event, vtkCommand *, float priority=0.0f)vtkObject
AddObserver(const char *event, vtkCommand *, float priority=0.0f)vtkObject
AddObserver(unsigned long event, U observer, void(T::*callback)(), float priority=0.0f)vtkObjectinline
AddObserver(unsigned long event, U observer, void(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f)vtkObjectinline
AddObserver(unsigned long event, U observer, bool(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f)vtkObjectinline
BindShader(vtkShaderProgram *shader)vtkOpenGLShaderCacheprotectedvirtual
BreakOnError()vtkObjectstatic
ClearLastShaderBound()vtkOpenGLShaderCacheinlinevirtual
CollectRevisions(ostream &)vtkObjectBaseinlineprotectedvirtual
DebugvtkObjectprotected
DebugOff()vtkObjectvirtual
DebugOn()vtkObjectvirtual
Delete()vtkObjectBasevirtual
FastDelete()vtkObjectBasevirtual
GetClassName() const vtkObjectBase
GetCommand(unsigned long tag)vtkObject
GetDebug()vtkObject
GetGlobalWarningDisplay()vtkObjectstatic
GetLastShaderBound()vtkOpenGLShaderCachevirtual
GetMTime()vtkObjectvirtual
GetReferenceCount()vtkObjectBaseinline
GetShaderProgram(const char *vertexCode, const char *fragmentCode, const char *geometryCode)vtkOpenGLShaderCacheprotectedvirtual
GetShaderProgram(std::map< vtkShader::Type, vtkShader * > shaders)vtkOpenGLShaderCacheprotectedvirtual
GlobalWarningDisplayOff()vtkObjectinlinestatic
GlobalWarningDisplayOn()vtkObjectinlinestatic
HasObserver(unsigned long event, vtkCommand *)vtkObject
HasObserver(const char *event, vtkCommand *)vtkObject
HasObserver(unsigned long event)vtkObject
HasObserver(const char *event)vtkObject
InitializeObjectBase()vtkObjectBase
InternalvtkOpenGLShaderCacheprotected
InternalGrabFocus(vtkCommand *mouseEvents, vtkCommand *keypressEvents=nullptr)vtkObjectprotected
InternalReleaseFocus()vtkObjectprotected
InvokeEvent(unsigned long event, void *callData)vtkObject
InvokeEvent(const char *event, void *callData)vtkObject
InvokeEvent(unsigned long event)vtkObjectinline
InvokeEvent(const char *event)vtkObjectinline
IsA(const char *type)vtkOpenGLShaderCachevirtual
IsTypeOf(const char *type)vtkOpenGLShaderCachestatic
LastShaderBoundvtkOpenGLShaderCacheprotected
Modified()vtkObjectvirtual
MTimevtkObjectprotected
New()vtkOpenGLShaderCachestatic
NewInstance() const vtkOpenGLShaderCache
NewInstanceInternal() const vtkOpenGLShaderCacheprotectedvirtual
OpenGLMajorVersionvtkOpenGLShaderCacheprotected
OpenGLMinorVersionvtkOpenGLShaderCacheprotected
vtkObjectBase::operator=(const vtkObjectBase &)vtkObjectBaseinlineprotected
Print(ostream &os)vtkObjectBase
PrintHeader(ostream &os, vtkIndent indent)vtkObjectBasevirtual
PrintRevisions(ostream &)vtkObjectBaseinline
PrintSelf(ostream &os, vtkIndent indent) overridevtkOpenGLShaderCachevirtual
PrintTrailer(ostream &os, vtkIndent indent)vtkObjectBasevirtual
ReadyShaderProgram(const char *vertexCode, const char *fragmentCode, const char *geometryCode, vtkTransformFeedback *cap=nullptr)vtkOpenGLShaderCachevirtual
ReadyShaderProgram(std::map< vtkShader::Type, vtkShader * > shaders, vtkTransformFeedback *cap=nullptr)vtkOpenGLShaderCachevirtual
ReadyShaderProgram(vtkShaderProgram *shader, vtkTransformFeedback *cap=nullptr)vtkOpenGLShaderCachevirtual
ReferenceCountvtkObjectBaseprotected
Register(vtkObjectBase *o)vtkObjectBasevirtual
RegisterInternal(vtkObjectBase *, vtkTypeBool check) overridevtkObjectprotectedvirtual
ReleaseCurrentShader()vtkOpenGLShaderCache
ReleaseGraphicsResources(vtkWindow *win)vtkOpenGLShaderCachevirtual
RemoveAllObservers()vtkObject
RemoveObserver(vtkCommand *)vtkObject
RemoveObserver(unsigned long tag)vtkObject
RemoveObservers(unsigned long event, vtkCommand *)vtkObject
RemoveObservers(const char *event, vtkCommand *)vtkObject
RemoveObservers(unsigned long event)vtkObject
RemoveObservers(const char *event)vtkObject
ReplaceShaderValues(std::string &VSSource, std::string &FSSource, std::string &GSSource)vtkOpenGLShaderCacheprotectedvirtual
ReportReferences(vtkGarbageCollector *)vtkObjectBaseprotectedvirtual
SafeDownCast(vtkObjectBase *o)vtkOpenGLShaderCachestatic
SetDebug(bool debugFlag)vtkObject
SetGlobalWarningDisplay(int val)vtkObjectstatic
SetReferenceCount(int)vtkObjectBase
SubjectHelpervtkObjectprotected
Superclass typedefvtkOpenGLShaderCache
UnRegister(vtkObjectBase *o)vtkObjectBasevirtual
UnRegisterInternal(vtkObjectBase *, vtkTypeBool check) overridevtkObjectprotectedvirtual
vtkBaseTypeMacro(vtkObject, vtkObjectBase)vtkObject
vtkObject()vtkObjectprotected
vtkObjectBase()vtkObjectBaseprotected
vtkObjectBase(const vtkObjectBase &)vtkObjectBaseinlineprotected
vtkOpenGLShaderCache()vtkOpenGLShaderCacheprotected
WeakPointersvtkObjectBaseprotected
~vtkObject() overridevtkObjectprotected
~vtkObjectBase()vtkObjectBaseprotectedvirtual
~vtkOpenGLShaderCache() overridevtkOpenGLShaderCacheprotected